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Why the Mac App Store is Game-Changing

Posted on January 6, 2011 by Jeremy Toeman

Apple today launched their “Mac App Store”, something I must admit I didn’t fully “get’ at first.  Originally I assumed it was simply a dashboard-like interface for easily porting iOS apps to OS X.  It’s not, it’s far from it.  It’s actually solving one of the biggest problems plaguing “typical” computer users – downloaded and installing software.

This conversation should sound familiar to anyone under the age of 40 who has parents who use computers.

Me: did you try out [[[SOFTWARE]]] yet?

Parent: I couldn’t get it to work.

Me: huh, why not?  it’s pretty simple to use.

Parent: I don’t know, it’s just not on the computer, I don’t know why.

Me: did you install it?

Parent: Yes!

Me: okay, so what’s the problem?

Parent: Not sure, after I went to their website I never could get it to open.

Me: what happens?

Parent: It always tells me its installing.

Me: so you ran the installer?

Parent: yes.

Me: so what’s the problem??

Parent: I have no idea, fix it next time you come over.  How are the kids?

The reality of the world is tons of folks are downloading, but the successful installation and execution of software on computers is an utter mess.  And yes, even on OS X it’s a mess – why would I want to drag into the Applications folder?  Why isn’t that automatically done?  How do things get in the dock?  Etc.  The App store fixes all of this, and fixes it well.

With the latest OS X upgrade, the App Store appears in the dock automatically.  Upon launching the user is required to sign in to their Apple account (probably the worst part of the experience, as it should just pull in iTunes account info), then they can download/install/run new software as effortlessly as they can on an iPhone/iPad.  The new app automatically installs and adds itself to the dock – that’s it.

One other “oh, sweet” moments I had while perusing the App Store?  No, it wasn’t Angry Birds (seriously, yawn much? it’s an okay game, but it’s time to move on.  it’s like after they started airing “Who Wants to be a Millionaire?” seven nights a week!).  It was finding iMovie ’11 available for individual purchase.  This is another important move, as Apple is unlocking the previously bundled iLife (and iWork) suites.  Perfect for folks like me who like the features of one ’11 app but not the other (in my case – I don’t want iPhoto ’11 yet).  This creates a lot of opportunity not just for Apple, but for other software vendors seeking to “break up” packages and make incremental additional revenue from the extras.

It’s not perfect, by any means.  There’s still no solid UNinstall, which is a big missing part (try AppZapper – thanks @MG!). For example, I can’t sort by Ratings, there’s no ability to preview apps, etc. The store is so simple that at times it truly feels simplistic. Some categories seem odd (does weather need a whole category?) and others completely under-developed (games? one category for ALL games?).  I’d also like to see screenshots get replaced with screenflows/video demos.  But that’s about the entirety to my complaints at this time, and that ain’t bad all things considered.

Since the original dot-com explosion, the tech industry in general has avoided new consumer-facing software like the plague.  Half (or quarter) baked Web ideas or apps get funding out the wazoo, but tell an investor that there’s downloaded software involved (worse yet – a plug-in), and they run for the hills (well, not really, since they’re probably on Sand Hill already, but that’s just a weird wording thing).  It’s funny that we’ve needed the success of the mobile app market to revitalize the “old fashioned” software market, but that’s exactly what the Mac App store is going to do.

If there’s one thing we can truly say the App store “killed” today, it’s the traditional installer.  And rest in peace, but you won’t be missed.

Posted in General, LD Approved | Tags: app, App Store, appzapper, downloads, imovie, install, mac, os x, plugins, software, ux | 2 Comments |

CES Tips For 2011

Posted on January 3, 2011 by Jeremy Toeman

This is my fifth consecutive year of posting Tips for Surviving CES (note – nobody typically dies at the show, so the whole “survival” thing is a bit tongue-in-cheek, though the CES Flu is a pretty much guaranteed thing), you can find prior editions for 2007 (and part 2), 2008, 2009, and 2010.  If I go to the show (game-time decision due to recently expanded family) it’ll be my 11th consecutive time attending (there’s a picture of me winning best of CES in 2004 – gosh I look young!).  Much like the past few years, little has changed, so here’s the minorly edited version…

  1. Wear Comfy Shoes!
    Of all the feedback I get on these lists, this is the one people appreciate the most.  CES isn’t supersized like it was back in ’08, but it’s still big, and tired feet equals sore back equals unhappy attendee.  Freebie bonus tip: while walking the show floor, try to walk on the booths as they tend to have better padding than the walkways between booths.
  2. Stay Clean
    I’m not a purel fan in general, but for a show like CES with over a hundred thousand people visiting from every continent, you are guaranteed to bump into someone who has exposure to some bizarre strain of something that’s going to make your next few days pretty miserable.  Keep your hands clean, wash before every meal and snack, and you’ll at least up your odds of avoiding the CES Flu next week.  Good luck.
  3. Pack Light
    My recommendation is to walk the floor with either nothing or a near-empty backpack. Forget shoulder straps, you’ll be aching by the end of the day. Bring nothing you do not need during the day. Also, try to dump your bag prior to dinner, so you can spend the night on the town without having to remember anything later. What happens in Vegas…
  4. Be Nice to the Staff
    Booth workers have likely sacrificed their entire holiday season to prep for CES.  They have to answer a thousand questions or so an hour.  Their demos are probably going to go awry as they are probably dealing with brand new gadgetry that doesn’t really work so great.  Treat them nice – don’t pester them as if they are tech support – they aren’t.  Don’t ask them hour-long questions on some weird technology nuance.  Don’t badger.  And don’t suck up all their time considering there are folks standing right behind you with questions to ask too.  Just be nice, they could use a little break from time to time.
  5. Plan Everything
    Figure out which booths in which halls you are going to prior to getting there.  Figure out where your dinner is, and book enough time to get a taxi.  Figure out where to get your badge before going there.  Figure out where your parties are, and plan that properly.  “Winging it” utterly sucks when it comes to CES and Las Vegas.   Traveling between any two destinations could easily take an hour, even as early as 8am. If you try to leave the show, go to a hotel, then come back, your day is done.
  6. Skip the Swag
    Do you really want a Panasonic pen, or a Sony plastic bag, or a brochure from TiVo? Really? My wife has actually forbidden me from bringing home anything, period. Also, for those of you into conservation (which should be, you know, everyone), no better way to send a message than to leave Samsung with an extra truckfull of mints (note that for the 2011 edition I changed LG to Samsung, just for funsies).
  7. Stay Hydrated
    If you carry only one thing (a simple backpack, remember?  no?  back to #3 for you!), it should be a bottle of water.  Also, since your hotel room will be quite dry, leave the bathtub 1/4 full of water overnight, you’ll feel better in the morning.
  8. Get Connected
    Since about 80% of everyone at CES will be using an iPhone, odds are y’all won’t have much of a signal.  Further, wifi is going to be spotty at best.  I recommend relying on texting as your go-to method of staying in touch with folks.  Either that or grab a MiFi for the week.
  9. Share Cabs!
    When you get to your hotel taxi line in the morning, and it’s huge, here’s a simple trick to save yourself 30 minutes per day(or more).  Walk to the front, ask if anyone’s going to the convention center, if they say yes, offer to pay for their cab.  You aren’t actually “cutting” in line, because the person who was 2nd in line remains 2nd in line and you have no impact on their wait.  Easy one, eh?  By the way, you should be sure to tip a little extra when you do this, since you’ve taken away a full fare.  Plus, sharing is caring (I don’t know how that fits in here, but it sounds so nice to say).  Oh, and don’t forget – you can’t hail a taxi in Las Vegas, so grab them at hotels, restaurants, or the LVCC.
  10. Layer Up
    Vegas is in the middle of a big desert, and while it may be warm during the day, the nights are very cold in January.  Bring a jacket or a sweater when you go out.  But don’t forget to leave your CES badge in your hotel room before you leave for the night!
  11. Bring Business Cards
    I would say roughly 97% of the people that I’ve met at CES over the years who don’t have cards regret not having them. Maybe it seems cool now not to carry them. Maybe you think they are so 1990s. The truth is, there’s almost no reason not to carry cards, and even looking at it from a potential loss vs potential gain perspective says: carry the darn things! And Moo cards don’t count, people.  Updated for 200920102011:  Still true.
  12. Follow Live Online
    Engadget puts up a post every 3.8 seconds during CES (this is not a fact, I am just guessing – it’s probably more frequent than that). Make sure you tap into theirs (or Gizmodos or your own favorite gadget blog) during the course of the show.  If you are AT the show, you might find out about something cool to see; if you are stuck in your office, it’ll be kinda like being there, except you are stuck in your office and they’re in Vegas. Loser.

And there you have it, the elusive Top-12 list in action.  Hope it helps, hope you have fun, hope I can be there myself (can’t break the Ironman streak!!!).

Posted in Gadgets, Guides | Tags: ces, consumer electronics show, how-to, survival guide, tips | 3 Comments |

Why 2011 Won't be the Year of Cord Cutting

Posted on January 1, 2011 by Jeremy Toeman

I love the vision of cord cutting.  I hate it’s reality.  In reality, other than for the technically savvy and people under the age of 25, cord cutting just makes TV-based entertainment really really hard.  For the rest of us, it’s simply easier to deal with the cable/sat companies we tend to dislike, remain grumpy, and watch anyway.  I originally posted the following as a long comment on this piece at NewTeeVee, then decided it was “blog-able”.  Read the original post first prior to my rebuttal, otherwise this makes little-to-no-sense…

Janko,

I enjoyed reading your post, but one opening question – Your predictions are “an option embraced by a large number of consumers” and “we’ll end the year with a substantial loss of subscribers”. I ask – what does this mean?  Is a million households “substantial”?  Is ten thousand a “large number”?  This distinction matters quite a bit.
While I appreciate the vision of cord cutting, the simple reality check is this – the only market segment truly ready to “cord cut” is new college grads who don’t currently have cords.  By and large there are no viable ways to get rid of a real cable/sat service that mainstream consumers can adopt.   I maintain that the only thing truly dissatisfying about “cord” services today is the visibly notable compression in HD signals (it’s ridiculous).  And now for a specific rebuttal to your points:
The economy: when the market actually crashed and unemployment spiked, cord cutting didn’t happen.  Why would it happen 2 years later with a more stable economy and more ppl back to work?
Netflix: I love me some Netflix, but it’s far from sufficient to cut anything.  Let’s face it, the selection for streaming is still so-so (at best) and nowhere near close enough to replace TV.
Retrans/fees: Consumers, for the most part, have no idea, and this is an industry issue, not likely to cause behavior changes.
New devices: For complete disclosure, I am biased ON the side of those who make these devices (in fact, I’m probably tied to more cord-cutting related ventures than anyone other than the guys making the chips and codecs!).  And I am 100% certain that there’s not a single one on the market today that’s compelling enough for mainstream cord cutting (not debating which is better, etc, merely stating the obvious regarding the needs of early adopters and niche techies vs the mainstream).  To be clear, I’m not voicing any opinion on the quality of the products (though I have many), they just aren’t focused on mainstream users yet.
TV everywhere failure: Inertia is actually on the side of the cable industry.  They’ll continue to improve the service to “Acceptable” levels, and that’ll stifle any other innovation from having a real chance.
Bottom line is cord cutting is one of those things that sounds great right now, just like moving to Canada when Bush got re-elected in 2004.  But in pragmatic terms, it’s just a major pain in the ass (though I am actually working on solving that problem as well, but that’s for later).  I’ll put my chips on the “2015 or later” box.

ps – happy new year, my resolution, again, is to blog more.  again.

Posted in Convergence | 4 Comments |

Quick Thoughts: buying a new TV, cord-cutting, smart TVs, delicious shutdown, online privacy

Posted on December 16, 2010 by Jeremy Toeman

I'm on a Truck. With a TV.

Buying a new TV:  I came to the realization that my manroom, while great, was inadequately equipped with a mere 50″ screen.  So I decided to go big (then go home).  Spent a long while researching options, ended up with the Samsung PN63C590, Samsung PN63C8000, and the LG 60PK950 as my top three choices.  Two of these three had 3D and Internet connectivity, the other was just a big honking 63″ screen.  I went with the big honking screen and skipped on the frills.  I realized I don’t much like the current 3D experience in theaters or homes (makes me a little nauseous), and the likelihood that I’d want to frequently watch 3D at home was pretty low.  Regarding Internet apps, I’m not really impressed with most of the available apps, and I’m not very convinced that the current platforms won’t be obsolete within 12-18 months (looks like I’m not the only one who feels that way on both topics).

In a nutshell – the TV is awesome, manroom now operating at near-100% efficiency.

Cord-Cutting: So my new TV is great, and also huge.  And there’s an interesting downside to it being huge – the gaffes of lower quality video are worse than ever.  As soon as everything was hooked up, I turned on the NHL HD channel (sports channels seem to be at the top of the quality spectrum in the HD channel lineup).  All I could see were the jaggies and other terrible aftereffects of the highly compressed video Comcast delivers to my house.  So how did I make my TV look good?  I turned on my Xbox!  I think this “faux” HD experience is something that actually could cause cord-cutting in 2011 – far more than Smart TVs will.  More on this over on the Stage Two blog.

Smart TVs:  Speaking about Smart TVs (the continuity in this post would astound my high school English teacher), I read an article on “What Smart TVs need to Succeed” with the highlights being: Unlimited Content Access, Extensive Use of Apps, and Immersive Experience.  I think I understand that perspective, but I also think it is missing the boat.  People tend to compare Smart TVs to Smart Phones.  If you recall, the first several *years* of smart phones were some truly terrible products.  But when it comes to phones, that’s “ok” because they are low cost (relative to TVs) and owners expected to replace them in fairly short cycles.  TVs, on the other hand, are expensive and consumers tend to replace infrequently (unless of course they have awesome manrooms that warrant the upgrade).  A generation of underwhelming Smart TVs will likely put a damper on the entire industry.  What Smart TVs really need to succeed is great, intuitive, television-like user experiences.  And I will be blunt by saying none of them do it right now.  And I don’t see this changing for at least the first half of 2011.  Which is why we’ve got a new thing cooking in Stage Two’s labs, all about making a really good TV user experience.  Will show ya next year.

Del.icio.us shutdown:  Just like everyone else in the Web 2.0 era,  I used Delicious for about 45 minutes back in the mid 2000’s, then stopped.  I know there’s still a solid fan base, and a lot more people found it a lot more useful than I did, but Yahoo’s let it languish since about 6 months after purchase.  Other than buying a better domain for it, it doesn’t seem like the company cared about it one bit.  And now they are shutting it down.  I think this is pretty terrible, and as I tweeted… “irony of delicious shut-down? bartz could’ve made only $46.2M last year and still had a full-time TEAM on *improving* the product…”  Shame on them.  I’m sure there’s some great spreadsheet somewhere that shows why its the smart business decision, but the audacity of the entire Yahoo situation is just plain infuriating.  Highly recommended reading: Thomas Hawk’s letter to Carol Bartz.

Online privacy:  The entire concept of privacy is up for grabs these days.  Some feel it’s dead, some feel it must be protected at all costs.  I sit closer to the “protect my privacy” camp, and as a result am encouraged to see the government taking some form of action.  Unfortunately, I don’t know how much actual good it will do, but since the industry isn’t self-regulating, I have to assume it can’t make things too much worse.  I remain convinced that the mega-millionaires who run the companies who effectively control our online privacy have the incorrect moral incentives in place, especially considering they can pay their way out of the issues the rest of us face.

Posted in General | Tags: 10 foot UI, 3dtv, carol bartz, comcast, compression, Connected TV, cord-cutting, del.icio.us, delicious, internet tv, jaggies, LG 60PK950, mancave, manroom, online privacy, Samsung PN63C590, Samsung PN63C8000, smart tv, smartphone, TV, UI/UX, xbox, yahoo | 3 Comments |

How-to Remove Spam from Mac Mail Search Results

Posted on December 15, 2010 by Jeremy Toeman

I’m a big fan of search.  Prior to my Mac I was using Google Desktop Search, and now Spotlight is a key part of my workflow.  As a Mac Mail + Hosted Gmail + IMAP user, I’ve noticed my search results always include Spam, and due to the ridiculous quantity of spam I get, most searches tend to overflow with it.  For example, here’s me looking for an email from someone named “becky”:

Yup, that’s a spamtastic result.  In fact here’s how much spam there is in my inbox:

Now for the good news.  It’s fixable.  Here are the simple steps you can do to stop seeing spam in your mac mail search results.  I’ve even included pretty pictures to help show all the required steps.

1. Go to your gmail (or hosted gmail) inbox, then click on settings:

2. Go to the “labs” tab, find “Advanced IMAP Controls”, and enable it.  Don’t forget to save changes along the way!

3. Return to settings, click Labels, and uncheck the “show in IMAP” option.

4. OK, all done with the gmail side of things, let’s switch back to Mac Mail.  First, close Mail (not 100% sure you have to do this, but it worked for me), then relaunch it.  When open, scroll all the way down on the LEFT side of the screen to find the “gmail” area of your folders.  Find your mail server, and right-click (aka command-click) on the word “Gmail”.  In the options menu, click “synchronize” (by the way, not 100% sure this step is required either, but again, it worked for me).

5. In a moment, your spam folder should disappear, as if by magic…

Ahh, yes, the joy of hidden spam.  Which is the only good kind of spam.  Well, that and no spam, of course…

And just to confirm, here’s the same search for our mysterious friend becky:

And there you have it.  Thanks to commentor “Andrew Wynn” on this post (scroll way down).  By the way, you can use this method to hide other folders as well, such as personal content, automatic filters, etc.  Hope this helps!

Posted in Guides, Web/Internet | Tags: filters, gmail, how-to, imap, mac, mac mail, mail, osx, search, spam, tips and tricks | 2 Comments |

Is the Smart Phone also a Smart Remote Control?

Posted on November 5, 2010 by Jeremy Toeman

photo source: Engadget. markup: JT

Over the past few months I’ve seen tons of speculation, demos, and implementations of companies building apps and technology to turn smartphones into remote controls.  Now I get the vision, and yes, for some folks, this is going to be a wonderful marriage of technologies.  But when I say “some” I mean few.  I just don’t think people are really thinking it through in an actual home with real people.

Here’s what I think is going to happen:

  1. User downloads smart remote app to phone
  2. User manages to get said app working
  3. User controls TV with phone
  4. User is psyched, declares new configuration as “hella cool”
  5. One of the following occurs:
    1. Phone battery dies terribly rapidly due to persistent wifi connection.
    2. User takes remote control to bathroom during pivotal moment of show.
    3. Phone call during even more pivotal moment of show.
    4. etc
  6. User goes back to using regular, reliable remote.

Sounds great on paper, but I think it’s one of those problems that people aren’t going to typically face until they actually run into issues like I describe above.  But once they do, the safe prediction I can make is they stop using it that way.  For more, here are the 9 reasons a smart phone makes for a dumb remote, in my latest column at Crave on CNET.

Posted in Convergence, Mobile Technology, That's Janky | Tags: remote control, smartphone, usability | 2 Comments |

Crave post: Top Ten Tired Movie Tech Tricks

Posted on October 26, 2010 by Jeremy Toeman

Sorry I couldn’t pull off the perfect alliteration above, I couldn’t find a t-word for “movie” other than “talkie” and that just didn’t flow so well.  Sigh.

go ahead, try it at home.

But in good news, I’m going to contribute a column to Crave, which I’m pretty excited about.  First, I like the blog already.  Second, it’s a place where a little bit of irreverence is a-okay.  I could preach on about how desperately the tech blogging scene needs a lot less bandwagon-jumping and a lot more (1) looking at itself less seriously (2) less groupthink (3) more counterpoints and debate, but well, point made.

My first post at Crave is now live, it’s the “Top 10 tech tricks we’re sick of seeing in movies“.  Here’s one of my favorites to get you started:

7. Beep! Blort! BING!

You can tell characters are using computers in film because of all the beeping, whining, and whirring noises coming from their devices. From the bird-like chirping of “Star Trek” communicators to the squawking of Ziggy, the handheld computer from “Quantum Leap,” there always seems to be some kind of racket when technology comes onscreen.

If these gadgets were real, those bleep and bloops would drive any user crazy. We get that the characters are using technology. Enough with the bells and whistles.

You can read the rest over at Crave!

Posted in Video/Music/Media | Tags: column, counterpoint, crave, fun, irreverence, movie, tech tricks | Leave a comment |

A Million (free) Angry Birds Downloads Exposes Critical Android Platform Fail

Posted on October 17, 2010 by Jeremy Toeman

One of the most popular iPhone games has come to Android, it’s called Angry Birds.  While I’m not personally a big fan (no offense, team Rovio, just not my kind of game), the game has well over 11 million downloads on the iPhone worldwide, and as of August had sold 6.5 million copies.  So if my simple math holds up, at 6.5 million copies at $0.99 per sale, that’s a gross of $6,435,000, and after a 30% cut to Apple, it’s a net of $4,505,500.  Today’s accomplishment of 1 million Android downloads (which truly is impressive, congrats Team Rovio!) results in a net of $0.  But they could make some money down the road if the ad revenue shows up.

I’m not saying Rovio won’t make some decent money off the ad platform, after all Google did blow out revenue last quarter, and is apparently making a cool billion dollars a year on mobile ads already.  But the reality here is this is a weak solution for any developer to bank on.  Ad revenue for a platform game is a highly unproven model so far, and while there will certainly be wins for some, the concept that ads are the only way to make money off Android apps is pathetic.

First, it clutters the experience.
There is no possibility that an ad-laden video game is better than one without ads.  None.  And in the mobile space, where screen real estate is precious, it’s even more impactful.

Second, it’s not bankable.
A video game, even a casual one, is generally a pretty engaging activity.  Imagine lining up your purple bird in the slingshot, ready to take down some well-defended pig to clear the level (finally!), and lo and behold, there’s an ad for something.  What’s it for?  Who knows, because you’re never, ever clicking on it, you’re taking down that pig.

Third, it’s a band-aid at best.
I’ve actually purchased an Android app (Robo Tower Defense – pretty fun actually), just to make sure I’ve gone through the experience.  It is unpleasant to say the least (fanboys who are reading this, please click here prior to commenting, thank you very much).  Did you know there are apps in the Android Market whose price points are listed as, wait for it, approximate amounts!?  Now there is a reason behind it – international developers – but it’s just so awkward to see.  Further, the effort it takes to even find half-decent stuff is painful.  I’ve honestly found the best way to find apps is using the barcode scanner app, and simply won’t bother with paid ones.

Fourth, and most importantly, I don’t see it radically changing, ever.
Android comes from Google, who obviously knows how to monetize spam, SEO, and domain squatters advertising, but just doesn’t get user experience at all (SIX years to let us turn off Conversation View? Really? Really?).  So their DNA, their “mode de vie,” is about enabling ads, not making amazing consumer-facing experiences.  This, coupled with the issue that Android is an “open” operating system, means no single serving method of enabling simple transaction systems.  And, because any carrier and manufacturer can bring any product to market, there’s no single source for developers to work with.

In short (too late): the Android platform cannot possibly offer a one-stop-shop approach to developers wishing to monetize application development, other than advertising.

I’ve been musing a lot on the topic of Android having a “missing link” problem recently.  This may just be a hiccup in the path to having the prime mobile operating system, or it may be a fatal flaw in its ability to have serious legs.  Either Google themselves will need to step in and create a core payment infrastructure to enable developers, carriers, and consumers to all work together – which seems radically unlikely – or we’re going to see even more fragmentation of the Android market, and probably in the short-to-medium term at that.

Posted in Mobile Technology | Tags: advertising, android, angry birds, carriers, fragmentation, google, iphone, revenue, rovio | 11 Comments |

New TEDTalks iPad app is good – here's how to make it great

Posted on October 14, 2010 by Jeremy Toeman

I was thrilled to discover the new TEDTalks app for my iPad this morning, and quickly installed and liked much of the experience.  There they are, over 700 amazing Talks to listen to.  This is particularly sweet for me as I watch a TEDTalk on my iPad virtually every morning whilst on the bus to the office, currently obtained through the suboptimal process of subscribing to the podcast in iTunes, and syncing to the iPad.  And if I may slide for a moment here, I can’t believe in 2010 there’s still anything that has to “sync” via a wire.  But I digress, back to TED.

In just a few minutes of use I quickly realized the app was content-rich, but not feature-rich.  While the “Inspire Me” feature is extremely well done (it’s all about length of video – this is a key realization most entertainment/content people need to clue in on), I felt it was otherwise a little flat. In fact, it’s not going to be very useful for my personal needs, and I’m concerned that’ll be true for others as well.  So in my support of TED, and by the way – I genuinely believe that if all people watched TED Talks the world would actually be a better place – I thought I’d quickly jot out the notes to make it better for users such as myself.

  1. Add search
    The browse works great, but there’s no search.  So when I see a tweet from a friend about a given TED Talk, I can’t find it without browsing for it.  And, to boot, I need to know the category/tag that applies to the talk to find it.  While we’re at it, make search by keyword and author too.
  2. Add alphabetical browsing
    Per above, at present you need to know how the Talk is categorized to find it.  Personally, I’d like to find something just by browsing a list of titles.
  3. Add sharing features
    At the end of virtually every TEDTalk, I want to share it with someone, whether a peer, my team, a friend or family member, or the entire world on Twitter.  Add simple “tweet this” and “like this” and “email a link to this” TEDTalk to every clip.  Also, the link should probably share the YouTube or TED.com version of the clip.
  4. Add a history/watched list
    Once I’ve watched a few dozen videos, I find it hard to remember if I’ve seen one, or hard to remember the exact title of one if I want to reshare it.  A simple history feature is essential.  And in the would-be-nice category?  Show me “You Watched this on MMDDYY” on the video preview page if I come back to it.  Also, add a “mark viewed” feature along the way, in case I’ve watched the Talk on another platform.
  5. Incorporate social features
    Since everyone’s busy “liking” everything else via Facebook these days, would be great to see in a video profile page that friends of mine have liked something.
  6. Add download controls
    Once I begin a download, there appears no way to delete the download, queue for later, or otherwise manage whats going on.
  7. Add more “cool views”
    Timelines. Maps. Duration.  etc.
  8. Integrate with other platforms
    There’s the TED site, YouTube, the iPad app, a forthcoming iPhone app, a Boxee app, the iTunes podcast, and I’m sure more to come.  Assume I am using more than one method to consume the content, then allow me to integrate from one to the other.  In other words, let me favorite something on your site, then see that on my iPad app.

I think the “1.0” version of the app is probably pretty decent for most people.  If you have even a few free minutes and an Internet connection and want to get inspired, this app will certainly do the trick.  Hopefully these ideas can help inspire team TED to take it just a bit further!

Posted in Product Reviews, Video/Music/Media | Tags: boxee, content, features, ipad, iphone, itunes, podcast, recommendations, TED, TED Talks, UI/UX, usability | Leave a comment |

How to Succeed at I-Stage 2010

Posted on October 12, 2010 by Jeremy Toeman

Next week 9 companies are taking the stage, er i-stage, to showcase their aspiring visions of future gadgetry.  This is the third year for I-Stage, and I’m pleased as punch to participate as a judge (along with ReadWriteWeb’s Richard MacManus, TechCocktail’s Frank Gruber, and Best Buy’s Rick Rommel).  This is not my first experience with the event, as I was supporting Boxee at the inaugural event two years ago.  That experience plus my time at CES and my numerous times at the Under the Radar events has me putting up this post, with some final words of wisdom (?) to this year’s finalists.  This list is not in any particular order.

  1. Practice! You have a week to go, if you are spending any less than an hour a day, you are not devoting enough time to the demo.  If you think Steve Jobs “wings it,” try holding a MacBook on the tips of your fingers and keeping it perfectly level for more than a second.  This Friday I’d spend as much as half of your day rehearsing, then keep it light over the weekend – think about how marathoners practice.
  2. Practice in front of an audience and/or camera.  Every rehearsal should either have a live audience (peers, friends, employees, strangers, spouses, pets, whatever) or be in front of some form of video camera (we use Flips at our office).  You’ll never take it seriously if you don’t feel there’s some form of audience, and it’ll help you find areas to improve.  BTW, I’d think it goes without saying, but watch the videos after you are done!
  3. Lock things down. You should be playing with your “Real” demo right now, and avoid changing your codebase as much as possible.  Further, if you feel you must continue to tweak, keep backup builds/demos ready so you can revert to stable versions.  And bring those with you, just in case.
  4. Be very redundant.  Need an HDMI cable? Bring two (or three).  Have a local server?  Have a second laptop with an identical build.  You might be able to run out to Radio Shack the morning of, but you really don’t want to.  This goes for mid-presentation as well – if you had planned to do something, and it just isn’t working out, be ready to swap out with a secondary version instead at a moment’s notice.  You should probably practice that too.
  5. Make sure we understand your… (whichever are applicable, odds are most of them)
    1. Vision
    2. Product
    3. Target Market
    4. Pricing
    5. Distribution
    6. Differentiation
    7. Technology
    8. Strategy
    9. Plan
    10. Benefits
  6. Emphasize benefits. As an example, the technology behind SMS is uninteresting, whereas the benefit of being able to send short text-based messages to your contacts is huge.  Focus on the way your technology & features benefit your target users, not the technology & features themselves.
  7. Prune your pitch.  You only get 3 minutes, which is NOT much time!  Your pitch should be fine-tuned, with literally every word mattering.  Don’t show esoterics, don’t show fluff, and don’t try to wow us with “me-too” elements of your features (“look, it even tweets!”).
  8. Show off. Show us what makes you special, different, distinct.  Show the steak and make it sizzle.  Show the amazing features and the corresponding benefits.  Show the vision.  There’s a huge difference between “fluff” and “sizzle” – find it, and show us!
  9. Plan on reliable stuff. Power is reliable.  Computers are pretty reliable.  WiFi can be unreliable.  Cell networks are unreliable.  Prototypes are unreliable.  Beta software is unreliable.  Real-time is very unreliable.  Waiting for Internet results for anything is highly unreliable.  You should not have anything unreliable in your demo – as I said before, with only 3 minutes you don’t have much wiggle room if you are depending on a real-time Internet lookup of something over a 3G network with geo-tuned services.
  10. Entertain us.  Now that your demo is all set, you’ve practiced, it’s reliable, your pitch is solid, etc, it’s time to add a little charm.  Make a joke.  Do something interactive with the audience.  Show some color.  Do something that takes your pitch beyond “just a demo”.  At the very least, smile and make eye contact!
  11. Avoid cliches. Please, no references to jetpacks, flying cars, or laser guns.  Seriously.  And nothing about lists that go to eleven.

Good luck inventors and entrepreneurs!  We’ll see you next week.

ps – one more tip: pack layers, its cold in San Francisco.

Posted in Gadgets, Guides, Marketing | Tags: advise, benefits, best buy, cea, ces, cliche, demo, frank gruber, i-stage, judge, lists, pitch, plan, practice, readwriteweb, rehearsal, richard macmanus, rick rommel, Steve Jobs, techcocktail, tips | 1 Comment |

Quick Hits: Sony Remote Monstrosity, Early Revue Reviews, Android #1?, iPhone-to-TV, Congrats Foundry Group!

Posted on October 6, 2010 by Jeremy Toeman

Sony Remote Monstrosity
Engadget got a sneak peak of the Sony/Google TV remote control.  It’s either hideous, or simply an internal prototype used for them to develop with.  I wish it was the latter, but bet it’s the former.  Over on the Stage Two blog (I’ve been doing a lot more blogging there recently, it’s not just us pushing client work, give it a read!) I go into specifics of what’s wrong with it, and also tangible steps on how to improve it.

Early Revue Reviews
Saw a quick hit on CrunchGear today, I’m in complete disagreement with everything they say that makes it “good”.  My highlight nitpick is their closing remark: “As we said before, the real initial value will come from the camera that Logitech is selling for video chats on the TV.”  The real value of a $299 device is that you can hook up a $149 camera to it to do video chat?  Really?  That is going to move the needle on Revues?  Hint: no way.

Elsewhere, my friend Harry calls it the Swiss Army Knife of Internet TV products.  I’d say that’s a great analogy, but follow up with my biggest concern: the TV is the one place we don’t want something like a Swiss Army Knife. See, those Knives are handy to have around in a pinch, but in every way fall short of being really useful for a long period of time.  Yes, it’s cool to have a philips head screwdriver in your back pocket when camping, but I wouldn’t put together IKEA furniture with one, that’s when you need the actual screwdriver – aka the single purpose product that works really really well.

I’m maintaining my position that Google TV 1.0 is not ready for consumer primetime, and neither the Sony nor Logitech solutions are compelling to the mainstream.  Sorry to my friends who work at those companies, but this just isn’t what it needs to be for a big win.

Android #1?
I saw one of those big flashy attention-grabbing headlines today “Android Most Popular Operating System in U.S. Among Recent Smartphone Buyers”.  Beyond my general disdain for Android (though I will freely admit the HTC Incredible running Android 2.2 is leaps and bounds ahead of my old Eris, but still has lots and lots wrong with it – for another time), I hate headlines like these.  What would be MORE interesting?  What is the popularity of Android specifically on AT&T?  That’s at least apples-to-apples comparison (pun fully intended). Of course
Android is going to hit the top spot, this is inevitable, not interesting.

Now what would be interesting?  Well, since this is arguably all about a landgrab for developers to adopt platforms, how about an analysis that talks about which platform is making the most money to developers? Until Android/Google makes the process of buying (and selling) apps easier for everyone, the money is still flowing to Cupertino.

iPhone-to-TV
The newest version of Netflix for iPhone enables watching the movies on a TV, rather than on the phone itself.  Very cool, nice novelty feature.  But when I see a phrase like “Who needs an Apple TV now?” I get reminded of how often people in the industry aren’t thinking these things through very much (no offense to the author of that particular blog post).  To be clear – a phone, even an iPhone, does not replace a TV dedicated device, now or ever.  Wrong device for the wrong purpose.

What if you need to make a phone call mid-movie?

What if your phone runs out of battery?

What if your phone drops the signal (apparently those iPhones are known to do that from time to time)?

What if you want to put the movie on, then sit 8-10′ away from the TV, and, say, pause or rewind the movie?

etc.

Congrats Foundry Group!
Just wanted to take a second to congratulate Brad, Ryan, Jason, and Seth at Foundry Group for raising their latest fund! I’ve had a long history with the guys and a lot of their investments, and since they are one of the few VCs who love the consumer gadget space, wanted to give them a little shout out here.  Keep up the great work, and keep finding the cool gadgets!

Posted in Gadgets, General | Tags: android, brad feld, foundry group, google tv, iphone, jason mendelson, logitech revue, market share, remote control, revue, ryan mcintyre, seth levine, sony, UI/UX, VCs | Leave a comment |

The difference between Fragmentation and Disparate Products, a counterpoint

Posted on October 2, 2010 by Jeremy Toeman

My friend Louis Gray wrote a piece tonight mostly about the new Apple TV, but focusing on how he believes Apple is introducing fragmentation into their ecosystem.  Go ahead, give it a read.

I was writing the following as a long comment, and just as I was wrapping up I thought it would serve better as a blog post.  Please consider it a counter-point, and you should definitely read Louis’ arguments first.  Go ahead, click there, then read all the way through the comments until you get to…

“I’ve yet to see anybody dispute the facts about each device running a different flavor of the OS, which is the crux of the issue.”

The reason nobody’s disputing it is because it’s not actually an issue.  Apple does not, for the most part, have fragmentation in their platforms (other than tiny exceptions, which I’m sure someone will point out snarkily in the comments).  This is about disparate products, not a fragmented operating system implementation (though I do completely agree that the iTunes experience is woefully out of date within the overall product line Apple sells).

First, all the comparisons about what does/doesn’t play on Apple TV on day 1 of shipping are irrelevant – the wide swath of Americans who will buy the device will pick it up later this year (you know, November-ish), by which time the content library will be different.

Second, it’s not as if there’s any cross-product features, other than the few apps which happen to run both on an iPad and on an iPhone/Touch.   When we talk about Android fragmentation it’s because all the products are being labeled as having a common platform, yet there is MASSIVE discrepancy between user interface, app compatibility, features, etc.

Third, Apple isn’t out there marketing “iOS 4 devices” other than when it needs to in re updating iPads/iPhones.  And even then, it’s highly product-specific.  Android, on the other hand, *is* a promise/value expectation (and I’ll avoid commenting on the quality at this point).  When Google touts new Android features and someone with a Droid Eris (my former, sad sad sad phone) hears about them, they have *NO WAY* of knowing they will never ever get them.

Fourth, and last, is about the developers.  Ultimately fragmentation is most keenly an issue to them (even more than consumers), as it impacts their livelihood.  So if you are developing for Android, yet your app won’t run on the mega-phone Evo, and runs poorly on a Droid X, but is nice on the HTC Incredible (my current, much better, but still lacking phone), how are you supposed to communicate that to consumers, who will inevitably write poor reviews, not trust your brand, and ultimately not spend money with you.

That’s the problem with fragmentation.  Now let’s look at developers for iOS – they know exactly (1) how big their market potential is, (2) where the money is flowing, (3) how to build apps within the ecosystem, and (4) with 100% certainty, which devices their apps will run on.  A bad user experience is utterly the developers’ faults, not due to some random hardware maker poorly implementing an OS.  And if/when Apple TV gets iOS 4 (my prediction is it doesn’t happen until the next version of the device, but I’m getting a lot of these wrong these days, so who knows???), developers will have a clear path to build whatever apps they can, knowing exactly how they will perform.

Posted in Gadgets | Tags: android, apple tv, fragmentation, ios, ipad, iphone, ipod, ipod touch | Leave a comment |
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About

Jeremy Toeman is a seasoned Product leader with over 20 years experience in the convergence of digital media, mobile entertainment, social entertainment, smart TV and consumer technology. Prior ventures and projects include CNET, Viggle/Dijit/Nextguide, Sling Media, VUDU, Clicker, DivX, Rovi, Mediabolic, Boxee, and many other consumer technology companies. This blog represents his personal opinion and outlook on things.

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