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I'm in like with Siri

Posted on December 6, 2011 by Jeremy Toeman

While Mat from Gizmodo is calling Siri “Apple’s broken promise” (and he makes valid points) I see it a totally different way.  I’ll open with his closing argument:

And for me, once the novelty wore off, what I found was that Siri is not so intelligent after all—it’s simply another voice program that will obey very specific commands. If it knows those commands. If it can understand you. And if it has a network connection. Were this Google, or Microsoft, I’d shrug. But it’s not, it’s Apple. And Apple is the company that sells perfection. It’s a company that usually keeps its promises, and in its Siri ads, it promises far more than what it actually delivers. That’s not what any of us signed up for.

I’d agree with most of that.  So it’s really about managing expectations.  I will agree with Mat that the commercials and hype around Siri do not set the right expectations.  If you think you can talk to your phone and it’ll just do exactly the thing you said, the way you meant it, you are in for a world of disappointment.  This was about how I felt back in the first few days of taking Siri for a test spin (talk?).

Now, a few weeks later, I’ve found Siri a great component of the iPhone 4S overall experience.  Today I had to get to the office, was driving, and was in a rush.  “Driving directions to work”.  Perfect.  Last week, wanted to know when Hannukah starts.  “When is Chhhhanukah?”.  Winner.  Again, driving, running late to get home.  “Send a message to my wife” followed by “Stuck in traffic will be home soon”.  Bingo.

If you can get your head around how Siri works, what it knows, and more importantly, what it doesn’t know, you can really enjoy the ability of controlling a device by talking to it.  It can’t do a whole bundle of things I want it to do, for example:

  • “Turn on Bluetooth” – this would be awesome.  Not present.
  • “Launch Evernote” – yup.
  • “Read me my last email” – cool, thanks!
  • “Browse www.livedigitally.com”. must-have.

There are effectively no limits, no upper bounds to what an enhanced or improved interface could offer over existing ones.  This is true for gestures, for voice, for physical recognition, etc.  But, in all cases, the user must know absolutely what they’ll be getting out of that experience.  If the consumer expects too much, and is delivered too little, they’ll abandon it.  This is true for trusted experiences as well – if a gesture is inconsistent, or voice-to-speech is intermittent – consumers will try it, play around for a while, but mostly give up on it.

For me, Siri is in the “it can be handy from time to time” category, and as such, is something I’ve grown to like. I don’t use it often, because I know when it will/won’t help me out, but my “hit rate” is pretty good these days.  It also has a good potential for amusement…

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Posted in Mobile Technology | Tags: Apple, assistant, iphone, iphone 4s, siri, speech, user experience, ux, voice | Leave a comment |

No, Microsoft, this will not do. Not at all.

Posted on September 13, 2011 by Jeremy Toeman

Microsoft introduced Windows 8 for developers today, with a specific focus on their take on the tablet.  Now some are fawning over this, but they clearly don’t recall a summer day in 2005 when Microsoft showed off Vista for the first time.  I was there. It was, in a word awesome. The early demos of Vista blew us all away, it was as if we were at the Windows 95 launch all over again.  Then Windows Vista came out, it was *nothing* like the demos, the train blew through the station, and the company’s been in a bit of a quagmire ever since, losing market share as well as credibility and prestige in virtually every category (other than Xbox).

roughly as on target as Vista was...

So today, when they show us a decently cool looking version of a tablet that isn’t going to ship for another year, after series of missteps, I’m sorry if I don’t really get particularly excited.  Particularly when I see it’s got a fan inside.  This entire move, yet again, makes me wonder: who on Earth are they building this for? What is the real market opportunity here?  Even if the Windows 8 tablet *is* as good as the current generation iPad 2, that’s chasing a product that’s already 6 months old, and will be 18 months old by the time they are in the market.  Didn’t these guys watch the movie called “HP and the Wacky Adventures of the TouchPad”?  We’ve seen how it ends!

works like nothing... else...

There really is a great market for non-iPad tablet devices, there are a few in fact.  And Microsoft is perfectly poised to build a really great tablet.  But I don’t think that perfect Microsoft tablet is about consumers, nor is it about Windows.  These markets are, at present and for the foreseeable future, mostly closed to Microsoft, and they’ll have little luck there.  So empty your heads, don’t think of anything – they’ve only got one shot at this. Microsoft needs to focus on the other key product they have, the one software package Apple can’t really touch, the one where they make a boatload of cash.  Yup, it’s Office.

yes, that WAS a Ghostbusters quote, well played!

I can write another 1000 or words on the topic, but I’m going to keep this one short and sweet.  There is unquestionably a great business opportunity in a tablet device with a great Office productivity software suite.  If the iPad is a consumption/entertainment device, then for jebus’ sake, Microsoft, learn how to cross-program, and offer a completely different thing.  And do it really well, with no big committees, and nobody who’s worked for the company for more than say 4 years.  And then go let Dell build it.  Oh, and don’t standardize (read: compromise) – make one product that works one way, no drivers, fragmentation, or anything else.

ah, that's how they get so much done!

And please, don’t tell me about it until it’s ready to ship.

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Posted in Gadgets, Mobile Technology, Product Announcements | Tags: Apple, ipad, Microsoft, tablet, touchpad, vista, windows, windows 8 | 5 Comments |

Does anyone *really* use Android tablets?

Posted on March 25, 2011 by Jeremy Toeman

My friend Harry has done some deep sleuthing (read: he Googled it) and it’s seeming that two of the “user testimonials” in Samsungs latest ads are in fact made by actors:

I did notice, however, that freelance travel writer Joan Hess bears a striking resemblance to New York actress Joan Hess:

And that real estate CEO Joseph Kolinski could be New York actor Joseph Kolinksi‘s twin brother:

Filmmaker Karl Shefelman, on the other hand, looks a lot like…filmmaker Karl Shefelman. Who works for a New York production company. One that’s done work for Samsung.

Don’t fret too much folks, they aren’t the only ones to have faked some reviews.

Now I know I’m a long-time non-fan of Android, and my experience with the Xoom is only exacerbating those feelings, but really, what is going on here?  I wrote a post back in the day explaining why I felt the tablet market was generally doomed, but the iPad proved me wrong.  Or did it?  Is the reality that only Apple can ship a “tablet-like product” successfully?

I think the answer might be something like “for the overwhelming majority of regular people, absolutely yes.”

As far as I can tell, the best use of any Android tablet presently on the market is to develop apps for Android tablets.  Yes, I’m dead serious with that comment.  Laptop mag just did a head-to-head comparison with the Xoom and iPad 2, and somehow actually managed to make it a “close call” – but then again, the guy writing it somehow managed to find the Android interface “better” than the iPads.  If you are technically proficient, interested in widgets, and like coding, I could see that perspective.   If you aren’t, it’s flat out wrong.  But I digress (like usual).

So I come back to the key question here: who is using these things, and to what end?  I’ve *never* seen one in the wild, and I live in the utter mecca of techieness (heck I even see Nooks on the bus to work).  Further, I’ve yet to meet a single person outside of the tech echochamber who is even really aware of these devices, let along truly in the market for one.  Go to the retail stores and try to get demos – there’s typically at most a single person in a store who even knows how to demo them (and yes, I do go to stores and do ask these kinds of questions – and anyone who claims to understand regular consumers and how they use technology should do at least the same)!

I’m working on another post (coming soon) on where I feel there is a market opportunity for HP and the like to bring tablets to market successfully, but if there’s one aspect I’m utterly convinced of – there is virtually no consumer market for non-iPad tablets. And by “virtually none” I’ll go with “about a million in North America, maybe two tops.”

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Posted in Mobile Technology | Tags: android, fake reviews, Honeycomb, HP, ipad, iPad 2, samsung, Tab, Tablets, Xoom | 13 Comments |

The Verizon iPhone is Not Too Late

Posted on January 14, 2011 by Jeremy Toeman and Greg Franzese

Techmeme directed me to a recent Newsweek article that argues the Verizon iPhone is too late to stop the rise of Android smart phones. Daniel Lyons states that the open nature of the Google platform coupled with recent advances to the Android mobile operating  system make the Google Phone “an unstoppable juggernaut.”

John Gruber offers a smart rebuttal on Daring Fireball that re-frames the open/closed debate in terms of product design.

“We’re going to make these decisions for you and offer a limited number of choices” is indeed the company’s philosophy. That’s called design. Apple is indeed more focused on design than its competitors. It’s also been far more successful than its competitors over the past decade, in several lucrative markets.

Gruber’s analysis is more salient here. It is not too late for the Verizon iPhone.

While it is true that recent Android advances like Froyo have made me soften my initial take on Google phones, Apple’s iPhone still has several crucial advantages over Android devices.

iPhones Are Status Symbols

Even in 2011, there is something fun and sexy about the iPhone. Because of design, marketing and advertising, the iPhone has cultural value embedded in its hardware that Droids just can’t match. When people pull an Apple iPhone out in public they belong to an exclusive group that is desirable in society. There are enough people on the Verizon network that covet the social status connected to the iPhone to make it a winner.

iPhones Have The Best Apps

With the exception of Angry Birds, where are the killer apps on Android phones? Apple invented and perfected the mobile app experience (and recently brought apps to desktop computing, as well). The Android App Marketplace, by comparison, is lacking. People still want fun, useful apps on their smart phones and Apple has the industry’s best App Store stocked with the best mobile Apps.

iPhones are Usable

For a number of vocal proponents in the tech space, Android offers a superior smart phone experience.

But for the majority of people, the iPhone is the perfect entry into the smart phone universe. The device is stable, secure and easy to understand. That translates into benefits for average users on the Verizon network. Your Aunt Sally may not quite grok how “Droid Does” but she will understand the iPhone immediately.

The iPhone is not for everyone. But it does its job well and most people find something attractive in the device. I’ve already pre-ordered mine (OK, not yet, but I’ve decided to order one as soon as I can). It’s definitely not too late for the Verizon iPhone.

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Posted in Gadgets, Mobile Technology | Tags: android, Android Phone, angry birds, App Store, Apple, Apple iPhone, apps, AT&T, Daniel Lyons, Daring Fireball, FroYo, Google Phone, iphone, John Gruber, Mobile Design, Newsweek, Smart Phone, smartphone, verizon, Verizon iPhone | 2 Comments |

Is the Smart Phone also a Smart Remote Control?

Posted on November 5, 2010 by Jeremy Toeman

photo source: Engadget. markup: JT

Over the past few months I’ve seen tons of speculation, demos, and implementations of companies building apps and technology to turn smartphones into remote controls.  Now I get the vision, and yes, for some folks, this is going to be a wonderful marriage of technologies.  But when I say “some” I mean few.  I just don’t think people are really thinking it through in an actual home with real people.

Here’s what I think is going to happen:

  1. User downloads smart remote app to phone
  2. User manages to get said app working
  3. User controls TV with phone
  4. User is psyched, declares new configuration as “hella cool”
  5. One of the following occurs:
    1. Phone battery dies terribly rapidly due to persistent wifi connection.
    2. User takes remote control to bathroom during pivotal moment of show.
    3. Phone call during even more pivotal moment of show.
    4. etc
  6. User goes back to using regular, reliable remote.

Sounds great on paper, but I think it’s one of those problems that people aren’t going to typically face until they actually run into issues like I describe above.  But once they do, the safe prediction I can make is they stop using it that way.  For more, here are the 9 reasons a smart phone makes for a dumb remote, in my latest column at Crave on CNET.

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Posted in Convergence, Mobile Technology, That's Janky | Tags: remote control, smartphone, usability | 2 Comments |

A Million (free) Angry Birds Downloads Exposes Critical Android Platform Fail

Posted on October 17, 2010 by Jeremy Toeman

One of the most popular iPhone games has come to Android, it’s called Angry Birds.  While I’m not personally a big fan (no offense, team Rovio, just not my kind of game), the game has well over 11 million downloads on the iPhone worldwide, and as of August had sold 6.5 million copies.  So if my simple math holds up, at 6.5 million copies at $0.99 per sale, that’s a gross of $6,435,000, and after a 30% cut to Apple, it’s a net of $4,505,500.  Today’s accomplishment of 1 million Android downloads (which truly is impressive, congrats Team Rovio!) results in a net of $0.  But they could make some money down the road if the ad revenue shows up.

I’m not saying Rovio won’t make some decent money off the ad platform, after all Google did blow out revenue last quarter, and is apparently making a cool billion dollars a year on mobile ads already.  But the reality here is this is a weak solution for any developer to bank on.  Ad revenue for a platform game is a highly unproven model so far, and while there will certainly be wins for some, the concept that ads are the only way to make money off Android apps is pathetic.

First, it clutters the experience.
There is no possibility that an ad-laden video game is better than one without ads.  None.  And in the mobile space, where screen real estate is precious, it’s even more impactful.

Second, it’s not bankable.
A video game, even a casual one, is generally a pretty engaging activity.  Imagine lining up your purple bird in the slingshot, ready to take down some well-defended pig to clear the level (finally!), and lo and behold, there’s an ad for something.  What’s it for?  Who knows, because you’re never, ever clicking on it, you’re taking down that pig.

Third, it’s a band-aid at best.
I’ve actually purchased an Android app (Robo Tower Defense – pretty fun actually), just to make sure I’ve gone through the experience.  It is unpleasant to say the least (fanboys who are reading this, please click here prior to commenting, thank you very much).  Did you know there are apps in the Android Market whose price points are listed as, wait for it, approximate amounts!?  Now there is a reason behind it – international developers – but it’s just so awkward to see.  Further, the effort it takes to even find half-decent stuff is painful.  I’ve honestly found the best way to find apps is using the barcode scanner app, and simply won’t bother with paid ones.

Fourth, and most importantly, I don’t see it radically changing, ever.
Android comes from Google, who obviously knows how to monetize spam, SEO, and domain squatters advertising, but just doesn’t get user experience at all (SIX years to let us turn off Conversation View? Really? Really?).  So their DNA, their “mode de vie,” is about enabling ads, not making amazing consumer-facing experiences.  This, coupled with the issue that Android is an “open” operating system, means no single serving method of enabling simple transaction systems.  And, because any carrier and manufacturer can bring any product to market, there’s no single source for developers to work with.

In short (too late): the Android platform cannot possibly offer a one-stop-shop approach to developers wishing to monetize application development, other than advertising.

I’ve been musing a lot on the topic of Android having a “missing link” problem recently.  This may just be a hiccup in the path to having the prime mobile operating system, or it may be a fatal flaw in its ability to have serious legs.  Either Google themselves will need to step in and create a core payment infrastructure to enable developers, carriers, and consumers to all work together – which seems radically unlikely – or we’re going to see even more fragmentation of the Android market, and probably in the short-to-medium term at that.

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Posted in Mobile Technology | Tags: advertising, android, angry birds, carriers, fragmentation, google, iphone, revenue, rovio | 11 Comments |

The Handy Android Fanboy Detector

Posted on August 16, 2010 by Jeremy Toeman

If you are unfamiliar with the term, read my friend Harry’s article for a great piece on “the fanboy“.  Now, onto the piece – which I anticipate bringing me tons of annoyed Android folks (much like my tablet rant did last year).

I started using Android last December with the HTC Droid Eris.  My decision came after watching a friend really enjoy the use, a small amount of personal hands-on time, and the excitement about the platform itself.  Eight months later, and other than the vision of an open platform for smartphones, I have nothing but disdain for the current Android phone landscape.  I find the devices crude and clunky, the product experience weak, and the overall state of the platform in “advanced beta” at best (if enough people clamor in the comments, I’ll write another post on just that topic).  Granted, I am a product purist and I have one of the weaker Android devices on the market, but I’ve had a chance to use every one of the current “state of the art” phones other than the Droid 2, and my opinions remain the same.

Yet they are selling them by the bucketful.  So I can’t possibly be right on this, as 20+ million other people are defying my belief that the phones themselves are lousy and barely usable.  Or can I?  After lots of discussions with Android users, I’ve divided up the Android world into the following buckets:

  • Android Newbies: This group is new to the Android experience, and are probably very happy with their experience, despite lots of frustrating glitches at times.  Why?  Most of them are upgrading from feature phones (the industry term for a non-smartphone), and this is likely their very first experience to having the magic of Interwebbing on their phones.  What’s not to love?  That part comes soon.
  • Android Haters: Having used their Android device for weeks-to-months, they have come to notice all its shortcomings, ranging from inconsistent back button use to awkward keyboards to erratic input sensitivity, all things they failed to really notice during the 30 day window to return the phone with no commitment.  Furthermore, they are likely annoyed that their phone became outdated in less than 90 days since purchase – a phenomenon not well appreciated by tens of millions of people, despite what the tech community thinks. They/we are trapped, waiting, hoping, watching…
  • Android Fanboys: The folks who think Android just freakin’ rocks, man.

What’s wrong with a Fanboy? Nothing at all.  I have nothing but good feelings for anyone who loves any product, platform, service, etc – it’s fun to love stuff.  However, I’m more than a little concerned about (1) more newbies buying products they shouldn’t, (2) building up the “Awesomeness” of the platform to the tech industry, when it’s not really at the same caliber as it could be (and indirectly letting device makers off the hook to build better products), and most importantly – (3) my phone sucks and I’m pissed, so this is my chance to vent.

Here’s some tips how to tell the Fanboys from the rest. Take it all with a grain of salt.

  • They preach about openness.  The Android fanboy will tell you multiple times about how the platform is open and how that’s a great benefit to everyone. Let’s be totally blunt for a second: the average technology user cares about “open” products roughly zero.  If they did, then companies like Microsoft, Apple, etc would never have become the behemoths they are.  Openness is great in theory, and in very specific instances can be a huge factor, but it is not, in and of itself, a “benefit”.  My “open” phone has a lousy app marketplace, requires third-party software to be regularly usable, has no inherent easy way to play media files, and actually shipped with not one, but two different native email applications (one of which actually disappeared on its own during the last software update).
  • They show you widgets. “Look ma, its the weather! On my Phone!” Android devices are capable of displaying widgets, which are unquestionably one of the coolest things about Android.  But there’s only a few really useful widgets, and they do not, in any way, make up for the rest of the Android experience.  I have a widget called “Agenda”.  When I view it, it takes up to 5 seconds to show me my agenda (during which it doesn’t say “loading agenda”, it says “NO agenda”.).  Ditto for my Stocks widget, Mail widget, etc.  Don’t get me wrong, I love the widgets, but they alone do not a good phone make.
  • They ignore the little details. My “send text message to my wife” shortcut on my home screen is very cool (shortcuts, after widgets, are a very cool element of Android).  But when I click on it, it brings me to a “send message” screen, with my cursor highlighting the “To” field, resulting in me starting to write my text in the wrong place (it should be the “message” field).  Not a big deal, right?  There’s tons of them. Now compound that little experience to all experiences and you’ll get a better picture.  It’s as if every edge possible could be the rough version.  But Fanboys don’t care, they’ll trivialize these nuances or tell you they’ll be fixed in an upcoming version (more on that in a moment).  Here’s the thing: it’s the little things that matter when it comes to product experience!  If every single time I send a text message I have to go through an inconvenience, how on earth can this be “awesome”?
  • They know the difference between Android versions and implementations. For those unaware, Android is a rapidly evolving platform, which at the surface sounds really great.  But it isn’t great to most consumers who are buying phones for their use now, and who don’t want to have to think about things getting fixed in the future.   I’d make the analogy to early days of Windows, except when you buy a Dell or an HP (or, shudder, a Vaio – wow, been a while since I went there!), you get a product that works consistently, with some extremely subtle nuance in specific applications.  In Android, a Froyo with Sense is different than an Eclair with Blur.  Yup, that was a technically accurate statement. The problem here is the very core, the baseline experience simply isn’t good enough, and Google is trying to fight the very upstream battle in mobile of getting manufacturers to not differentiate against each other.  Lastly, since there’s upgrades coming all the time, it’s impossible to know if the phone you buy today will do the things Android is promised to one day do.
  • They justify carrying huge phones. Have you seen the Evo or Droid X?  Massive.  Practically as big as my iPad (no, not really, calm down).  Maybe if the platform included a great video delivery experience (translated: or any video experience) this would make sense.  Instead, you get a huge brick and are left to figure out what to do with it on your own. Worst of all, the bigger phones are the “good” ones, leaving consumers with the awkward decision between buying something convenient versus a house phone. The moment a device isn’t pocket-sized, it’s competing against non-phones, but yet the Fanboys overlook this every time.  And if carnies can’t hold it, I don’t want it either.  And while I’m at it, can someone explain how 2-3 hours of use with a fully charged battery is considered acceptable??
  • They make a big deal out of commonplace stuff. Here’s a recent review of the HTC Hero, which used no fewer than three sentences to praise the headphone jack.  Yes, the headphone jack.  And so you don’t have to read it, just know – it’s just a headphone jack!  In the words of a fanboy: Woot!1!!
  • They get excited about hot-sounding but generally impractical features. Translating voice into text messages?  Sounds awesome.  Now use it.  This piece sums it all up nicely.  In all truth, you really can build some amazing things with Android, I don’t deny that at all.  But if you don’t have the basics working amazingly well, it doesn’t matter.  It’s like having sprinkles on your hot fudge sauce on your ice cream on your 7 layer cake only to find out the cake is liver-flavored.

And now for the clincher

They compare against the iPhone, all the time.  Greatness is defined by what you are, not by what something else is or isn’t.  I wrote this entire post without referencing the iPhone (until now), as I have no interest in comparing the two (I personally have never owned an iPhone, for the record).  I have no idea what Android does “better” than an iPhone, I don’t care, as it doesn’t improve my experience one bit.  But Fanboys do.  Fanboys can’t not bash the iPhone to make a point (here’s an article with 18 references to the iPhone alone). The iPhone being a closed system doesn’t help me decipher bizarre icons littering my experience.  The iPhone dropping calls doesn’t help me accidentally hang up on callers because the logic to process touch events handles them after rendering new activities (translation: I am clicking a button on the screen, a call comes in, and the place I had just clicked was “ignore call”, and the phone decides that my click was to ignore the call, not whatever I was doing before.  This is poor design).  The iPhone having a death grip doesn’t make my onscreen keyboard more usable.  So I’ll say it again: Greatness is defined by what you are, not by what something else is or isn’t.

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Posted in Mobile Technology | Tags: android, droid, HTC, iphone, motorola, product experience | 56 Comments |

How to Turn On FaceTime on iPhone 4

Posted on June 25, 2010 by Jeremy Toeman

Since three of the four people in my office didn’t realize that FaceTime isn’t enabled by default, we thought it would be nice to share the simple, but easily over-looked aspect of how to actually turn it on for anyone with an iPhone 4.  And yes, I am jealous, but I’m on Verizon and that’s not changing anytime soon (though I think my Android phone is heading to the trashbin fairly soon – more on that another time).  Also, I think this post will do really well for my blog’s SEO purposes, which is great because of all the ads I show.  Oh, wait…  Anyhow, here you go:

When you first get your iPhone and make a call, it’ll look like the old iPhone call screen:

Don’t fret, you are merely 4 clicks away from Facetime!  First, go to home, then settings:

Then click on “Phone” settings.  Now you’ll see a big happy shiny button to enable FaceTime.  Do so.

Now the next time you make a call, you’ll see the FaceTime button dead-center in the middle.  And all will be well in your world!

We had a little debate about if this should’ve been enabled by default or not. I think we all agreed it seemed a bit odd to start disabled, but I’m sure there was some reason behind it, possibly due to privacy, bandwidth concerns, etc.  Once FaceTime is enabled, you’ll also notice a slight change in your call history:

I wonder if a future version of iOS will enable FaceTime voicemails or recording?

Anyhow, hope this was helpful to those who didn’t want to have to use the official Apple FaceTime tryout number!  🙂

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Posted in Guides, Mobile Technology | Tags: Apple, facetime, iphone, iphone 4 | 7 Comments |

How Google Can (and Must) Fix the Android Market Experience

Posted on February 1, 2010 by Jeremy Toeman

The Android Market (droid’s equivalent to the iPhone App Store) is fundamentally broken. It’s a poor experience from start to finish, and exemplifies the grace with which Apple builds hardware and software products.  Unfortunately there’s no easy way to take screenshots directly on the device, so I’ve scraped around the ‘net to find images to reflect the issues I have.

Part 1: Finding Apps

Like most sites/services, finding apps works via Search and Browse.  You can Search for something by word/term, and see apps that match – it works “ok” but not super impressive.  Browse, on the other hand, is weak. The world is divided into Applications and Games.  Games has the following categories: “All”, “Arcade & Action”, “Brain & Puzzle”, “Cards & Casino”, and “Casual” – no sports, racing, music, RPG, strategy, or pretty much anything after the letter C. Once browsing, you must sort, either by Most Popular or Newest. This means that once popular, something will stay popular.  There’s no way to sort, or filter, or even view simple things like “most popular this week”, or “highest rated” or anything else. This dramatically impacts a user’s ability to find new good apps, since there’s just no view for that.  And this is from Google, the uber-kings of data.

Once you find an app that seems interesting, the next step is trying to decide if you want it / it will work.  Every app has a name, publisher, # of ratings, # of downloads, description, and comments.  NO SCREENSHOTS or anything, but a description.  The comments are sometimes useful, but typically not, as you’ll often see “crashed on my droid” or “new version seems unstable” or some other complaint.  The problem with these kinds of complaints is because of all the different Droid configurations, there’s no way to tell if the comments/ratings apply to your own device.

What Should Google do?

  • Explicitly add and require screenshots of all apps
  • Allow sorting by more fields (Recently popular, Highest Rated, Most Downloaded, etc)
  • Create more categories and/or sub-categories
  • Require developers, commentors, and all other data fields to be governed by device type (i.e. allow me to see top-rated apps specifically voted on by Droid Eris users, not all Android users)
  • Clean up the Featured Apps interface, as it is really poorly done
  • Make the Android Market Website have a “send to my Droid” button (as opposed to the current site, which is inherently worthless)

Part 2: Installing & Updating Apps

The installation process itself is fairly straightforward, once you find an app, you click the big Install button, then you are shown a cryptic screen with a bunch of warnings that you rapidly learn to ignore, then click OK.  My big complaint on this process is the aforementioned “car alarm” warnings.  I make the car alarm analogy because, much like the loud annoying car alarms we hear on random streets at random times, we pay them absolutely no attention anymore.  Which is inherently the opposite objective of a warning!  But with phrases like “Your personal information – read contact data” and “Phone calls – modify phone state”, there’s just no sense behind it.  It might as well show “PC Load Letter” and have the same amount of effectiveness.

My other gripe is on updating apps.  Since we’re still in the early stage of Droid application development, a lot of programmers are pushing frequent updates to their apps. This is great from a “shiny new toy” perspective, but getting annoying from a “stop showing me lots of alerts” perspective.  Also, there’s no way to update multiple apps simultaneously, nor auto-update an app.  And, since most developers at present are not displaying changelogs it’s hard to figure out if the update is worthwhile or not.  Further, it’s very unclear as to whether or not the comments/rating on an app are relative to the most current version or not. Lastly, and most dominant in the category of “how I know this is a Droid and not an iPhone experience,” every time I update an app, I see the warnings about that app. Every. Time.

What Should Google Do?

  • Make the warnings less technical sounding and more clear/comprehensible. “Modify phone state” is virtually meaningless to me, whereas “Make a phone call automatically” is pretty clear English.
  • Remove all the warnings that are “commonplace” – I inherently assume an app is capable of doing things like connect to the Internet, prevent my phone from sleeping, etc.
  • Allow users to “skip” an update, or enable auto-update for any given app.  Also allow users to update all apps.
  • Require that all upgrades/new releases of apps have explicit lists of what’s changed since prior version
  • Have ratings/comments be associated with both the “overall app” as well as the “current version”.
  • Only show the warnings screen when the new version of the app does (important) things that the previous version did not do.  In other words, if I’ve already installed Google Voice, which is capable of Making Phone Calls, and there’s an update to it, I don’t need to re-confirm that I want to allow it to Make More Phone Calls.

Part 3: Buying, Rating, and Uninstalling Apps

For the complaints I’d read, I was surprised at the overall seamlessness of purchasing an app through the Android Marketplace/Google Checkout process. Other than some confusing messaging, the step-by-step process worked the first time through it.  That said, I was disappointed it didn’t autofill any of my personal information (not even my name).  Also, there was a lack of clarity with regards to the fact that my credit card was “saved” by Google Checkout, with no clear way as to how to only do a one-time purchase.

Rating applications is easy, but per my aforementioned comments, needs more criteria.  My rating should get tied to the specific version of the app, and the platform I’m using as well.  Overall the rating/comment system is fairly thin, and could use improvement.

Uninstalling applications from an Android device is one of the more awkward experiences of the system.  There’s no “uninstaller”, instead you navigate back into the Market, find the app in My Downloads, then uninstall from there.  This is mostly awkward because everything else in Droid is either a click-and-drag or a long-click – so the navigation/usage paradigm you learn by using the system all of a sudden doesn’t come into play.  Now in reality I’m being a little dramatic, as once you’ve learned it, it’s easy, but it’s just another example of the kluge-like nature of the marketplace. Then again, if it’s so easy why does it take 9 steps on an eHow page (they don’t show the same path I use, but that’s also kind of the point)?

What Should Google Do?

  • Enable one-time payments that do not require saving credit card data!
  • Enable payments directly through mobile carriers (this should go straight to my Verizon bill) and/or third parties who work with carriers (for example BOKU, who is one of Stage Two‘s clients, but if anyone thinks I’d write this long a post just to reference a client in parentheses of another point, you clearly have too much time on your hands).
  • Moderate user interface “cleanup” and optimization for the checkout process
  • Again, fix the rating/comment system.  Include the “this comment was/wasn’t helpful” feature as well
  • Put an Uninstaller “app” inside Android, and let the user click-and-hold an app to invoke a menu (would make more sense than the current method anyway)

Conclusion

To be clear: There are some great apps in the Android market (current fave’s: Amazon, Evernote, Twidroid, wpToGo, Shazam, Robo Defense, Advanced Task Killer, Lookout) .  Droid is not a terrible platform. But there are some major user experience gaps today, and based on the seemingly endless list of new Droid devices slated to ship in 2010, improvement must happen soon.  I’m also not a fan of the numerous versions of Droid and the various enhancements built by Motorola, HTC, etc.

While Apple might get criticism for their closed-system nature, it most certainly allows them to build devices with consistently known experiences. Either Google or their manufacturers will need to do the same if they truly want to compete in the SuperDuperSmartyPantsPhone category.

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Posted in Mobile Technology | Tags: android, App Store, apps, droid, droid eris, eris, google, iphone, market, mobile | 15 Comments |

What Did Jobs Do?

Posted on January 27, 2010 by Jeremy Toeman

In proper form,I shall now review my own predictions of the iPad from my first two posts on the subject (parts 1 and 2).  Let’s start with…

What I got wrong:

Productivity Apps
I said: “Unlike the Microsoft approach to “ecosystem” – where everything other than the Xbox is able to view and edit Excel spreadsheets – my hunch is the iPad is all about lifestyle, the Internet, and entertainment.  I’d guess there’s a native version of Safari, some kind of simple email and calendaring, and that’s about it.”

In reality: native new version of iWork!

Reaction: I’m pretty surprised by this move. I certainly see the case for casual work-like content creation (make a simple budget, add some numbers, etc), but figured this would be much more of an afterthought. Further, without an input mechanism (camera – more below) beyond the touchscreen, I don’t quite feel the product “fits” as a content creator.

Augmented Reality/Content Creation
I said: “I’d predict there are several native applications and services that provide very cool augmented reality features.  I’m firmly in the camp of one or more cameras on the iPad, and I think Apple will include one or more fun exploits of the concept from the get-go.”

In reality: zero cameras.

Reaction: This is unquestionably the most questionable aspect of the iPad (like how I did that?). There’s one in the Nano, but not here? Just doesn’t make sense to me, nor most of the people I spoke with during and post the event.  My colleague Jim Schaff thinks this is effectively a beancounter’s decision – the numbers were run that showed adding a camera could/would cannibalize from either MacBook or iPhone sales, and thus the camera was dropped.  Other folks I’ve spoken with theorize it’ll show up in a rapid revision of the product (something I don’t agree with, as they had no specific reason to rush the iPad to market, and could easily have waited until it was working).  My other theory here is that it’s not a hardware issue, but a product/software complexity issue, and the overall impact of adding a camera would have created too significant a product development challenge in the short term.  Gotta crawl before ya run.

Hardware ins/outs
I said: “It’ll have the iPod connector, USB, DisplayPort and an SD card slot.  A webcam is highly probably, and I wouldn’t be surprised with an IR interface as well.”

In reality: custom dock connector, USB, no other ports.

Reaction: I’m disappointed at the lack of SD card reader, especially in context of the photo frame use-case.

What I got right:

The name
I said: “iPad”.  😉

Heavy software emphasis
I said: “Everything that ships on the iPad will be designed completely to work in a touch fashion, or it won’t be included period.  I’m still torn between whether it’ll be a version of OS X or a version of the iPhone OS, but either way, the device will ship with oodles of applicable software, custom-built to be great in gesture, touch, multi-touch, or even by looking at it the right way.”

Closed app infrastructure
I said: “I expect the iPad will sit somewhere between the iPhone, with individually manually approved apps, and the OS X platform.  Based on the reports today that some apps are supposedly already being run on the iPad (of course these reports prove absolutely nothing, as it could either be an updated iPhone with a new OS, or simply another “labs” product running around campus.  but where would modern tech blogging be without unsubstantiated rumor circulation and amplification?) , my leaning is a differentiated version of the iPhone OS, with more leniency in app approval, but still not open. Many will complain, many will profit, and many will love it.”

Single carrier support
I said: “And since the former isn’t very Apple-y, it’s much more likely there’s only one carrier involved” and “It’ll have 3G services built-in.  I’d hope for Verizon, but that limits Apple to its international possibilities.  And there’s no way they’d waste the money on two different 3G chips.”

Note that I’m surprised, but not shocked, that it’s still just AT&T.

Media Slate as product definition
I said: “So picture a device that’s sleek and sexy, can play back movies, TV shows (including live TV), Internet radio (lala), show pictures/slideshows, play simple games (app store), and be otherwise completely entertaining.  It connects from anywhere, has enough internal storage to last a nationwide flight, and is all about fun.  Further, it comes with numerous context access options, including free services, a la carte purchasing/rentals, and subscription options.  It probably also has a Webcam and native iChat support. I’m fairly bullish on this concept, as it seems to fit in with the Apple iLifestyle very well, and makes for a useful product.”

Parting thoughts:

I’m actually going to write another blog post with my specific thoughts on the iPad (and I’m the only guy doing that!).  My quickest reactions are that I’m impressed with the price point, but shocked about the lack of camera.  I think they *will* sell millions of units, and it’ll be more compelling to a more mainstream audience than many others think, though I still find flaws in the overall offering.  In reality, this device is actually a very good alternate “home computer” for the average person who only needs web surfing, email, media playback, and entertainment. It’s certainly more compelling than a Netbook.

For some final fun, here’s the blog post I wrote predicting roughly this device. Of course that was back in July 2007.

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Posted in Convergence, Gadgets, Mobile Technology | Tags: Apple, ipad, predictions, tablet | 6 Comments |

What Wouldn't Jobs Do?

Posted on January 24, 2010 by Jeremy Toeman

The other day I surmised on what the iPad (still calling it that – it’s the shortest option) might be, as a device.  With only three days left to go prior to launch, I still find myself pondering the “how do they build something at the right price point that’s useful beyond the context of novelty and/or on the commode?” question. While many are going gaga over pretty much anything that could come out, I in my stubborn fashion still just can’t conceptualize what we are about to see.  Of course I’m effectively ready to pre-order it, but I still can’t piece it all together in my head.  So as the follow-up to what might the product be, I thought I’d amble on about what I don’t think we’ll see…

Hardware without software
One of my general rants about Tablet PCs is the lack of compelling software.  Sure Microsoft splashed some “touch features” across the OS, but for the most part it’s a trainwreck.  Apple won’t do this. Everything that ships on the iPad will be designed completely to work in a touch fashion, or it won’t be included period.  I’m still torn between whether it’ll be a version of OS X or a version of the iPhone OS, but either way, the device will ship with oodles of applicable software, custom-built to be great in gesture, touch, multi-touch, or even by looking at it the right way.

Niche or otherwise narrow market scoped
I stated in my last post that a possible product category is just a heads-on Kindle killer.  I’d characterize this as a small opportunity – yes, it’s been great for Amazon, but the market for “better than Kindle e-readers” is small. The only small product Apple still ships is the Apple TV, which they’ve characterized as a hobby product (and rightfully so) from day one.  Granted they haven’t actually said anything about the iPad yet, but their PR machine is too smart to let this much buzz build up and fall that short.  Then again, if this thing doesn’t come with an espresso maker and difribulator, some people are going to be disappointed.

An open platform

Even though the modern day Mac world is based on Unix and has a wide developer base with tons of open source projects, it’s pretty safe to call Apple a company that chooses the proprietary path more often than not.  And while this might frustrate many, the benefits of typically stable products are certainly appealing to the masses.  I expect the iPad will sit somewhere between the iPhone, with individually manually approved apps, and the OS X platform.  Based on the reports today that some apps are supposedly already being run on the iPad (of course these reports prove absolutely nothing, as it could either be an updated iPhone with a new OS, or simply another “labs” product running around campus.  but where would modern tech blogging be without unsubstantiated rumor circulation and amplification?) , my leaning is a differentiated version of the iPhone OS, with more leniency in app approval, but still not open. Many will complain, many will profit, and many will love it.

Focused on productivity
Unlike the Microsoft approach to “ecosystem” – where everything other than the Xbox is able to view and edit Excel spreadsheets – my hunch is the iPad is all about lifestyle, the Internet, and entertainment.  I’d guess there’s a native version of Safari, some kind of simple email and calendaring, and that’s about it.  I think Apple doesn’t have any interest in trying to build buzz or sales into the corporate world, and will instead stay close to their home turf with consumer appeal.  I’d go so far as to say it’ll be fun to use, and the new user experience will center entirely around delivering entertaining content.

Support every mobile carrier
Okay, this is one of those “I think I’m right, but what if they really figured it out???” things (Google didn’t really, and they’ve got some smarty folks too).  Supporting all the US carriers is cost prohibitively “impossible” – you’d need a minimum of 2 different antennas/chips and the relationships in place.  Doing this adds to cost, which is transferred somewhere (consumers), and for the most part neither manufacturers nor consumers like to have “wasteful” componentry.  Which means it’s much more likely there’s either multiple SKUs, or only one carrier.  And since the former isn’t very Apple-y, it’s much more likely there’s only one carrier involved – or none at all (which makes some sense, if this were 1997).  Further, this gets messy when we consider Verizon, the best network in the US, as their CDMA platform is unused in Europe, a place where Apple sells a lot of stuff.

I could probably add a few more pages of the what I don’t think will happen variety, but they start getting less interesting in my own opinion (5 colors of iPads! – not).  I did have one more “I’ll bet they do” item, which is…

Embrace Augmented Reality Even More
Lots of hot trends in the technosphere, from Twitter to FourSquare, from App Stores to Cloud Computing.  But Augmented Reality is actually an interesting one, has more usefulness than others, and is right up Apple’s alley.  I’d predict there are several native applications and services that provide very cool augmented reality features.  I’m firmly in the camp of one or more cameras on the iPad, and I think Apple will include one or more fun exploits of the concept from the get-go.  I don’t know if it’ll be as awe-inspiring as PlayGunman, our amazing lasertag on iPhone game, but hopefully it’ll be close (disclosure – I’m extremely involved in it. also, I’m joking around – if Apple can’t make our game look like Adventure on the 2600, I’d be stunned. and it’s not like our guys are slackers, but it’s freaking Apple).  Apple will definitely do some kind of boundary-pushing move with this device, and I’d hunch that augmented reality is one of the areas they could truly make us think a little differently.


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Posted in Convergence, Gadgets, Mobile Technology | Tags: Apple, apple tablet, augmented reality, ipad, iphone, mobile, tablet | 2 Comments |

What Would Jobs Do?

Posted on January 22, 2010 by Jeremy Toeman

If you follow gadgets or new tech and you are not aware that Apple is introducing “something” next Wednesday, you are either (1) my wife or mother or (2) awaking from a long long sleep. Now along with virtually anything Apple does, or contemplates doing, or doesn’t contemplate doing but others contemplate on their behalf, the rumor mill on this “iPad” is just out of control.  Not a day has gone by this week, and probably the week prior, where numerous stories on TechMeme centered on the speculated device.  My turn.

I’ve tried to think about this entirely with the following perspective:

  1. Tablets, as we think of them today, suck (unless you are in a very specific niche, or perhaps a crazed fanboy).
  2. Steve Jobs does not like to ship suck-y products.
  3. Apple does not focus on niche markets.
  4. Some of the rumors we’ve seen are likely correct (a million monkeys on a million keyboards…).
  5. Apple will still likely do one or more things nobody’s even hazarded a guess at.

So with that in mind, what is Apple up to?

Some more assumptions:

  • It’ll have 3G services built-in.  I’d hope for Verizon, but that limits Apple to its international possibilities.  And there’s no way they’d waste the money on two different 3G chips.
  • It’ll have a “built-for iPad” program at launch.  Still nothing from Droid on this front, but you can bet that Griffin, Case Logic, Kensington, and all the other players will have cases and other accessories coming to market extremely soon.
  • It’ll have the iPod connector, USB, DisplayPort and an SD card slot.  A webcam is highly probably, and I wouldn’t be surprised with an IR interface as well.
  • It might have some clever method of charging (magnetic induction).

Here are some thoughts on the product itself, in no particular order:

  • Sub $300 e-reader + tablet: How about if Apple directly takes on the Kindle, and throws in a great version of Safari, and a Verizon 3G connection?  They sell it at cost, give it a beautiful touch-screen, make it all iPhone-y, but keep it as a simple device.  At this price point it does compete with the iPod Touch, technically, but not in reality, as they are such vastly different products.  We know from the Kindle’s success that there’s a market for the category, and we know that the Nooks and Sonys of the world won’t stand a chance versus Apple and Amazon as the category leaders.  In the “what seems kinda possible and stands a chance at selling in the millions” way of thinking, this is definitely a contender.  Not as sexy as some other options, but possible.
  • Detachable MacBook screen: I’ve come back to this one a few times, as it seems to fit “the world we know” fairly well. What if instead of it being a whole new device, Apple upgrades all MacBooks to have touchscreens that are detachable.  In other words, the keyboard part of the laptop comes off.  It would require some fairly sophisticated engineering to pull off, as the bulk of the computer itself is in the keyboard area, but if anyone’s going to do it.  I think it’s a bit farfetched, but only because I can’t conjure up the physical realities that would be required for it to work.
  • Mac “Accessory”: Had an interesting chat about this concept the other day – basically it’s the idea that the tablet is a remote desktop viewing device that lets a user log in to another Mac elsewhere on the Internet.  It would probably have an internal Web browser as well, and some simple other features, but effectively it’s a “dumb terminal” for a more powerful computer.  And in a coup de grace Applesque way to do things, it would probably let you log into a Windows 7 computer as well (assuming you got the right drivers installed, of course).  I don’t think this is a strong possibility, as it doesn’t seem mass-market enough, but it would become a really interesting competitor to a netbook in regards to being a “disposable computer”.
  • Media Slate: So picture a device that’s sleek and sexy, can play back movies, TV shows (including live TV), Internet radio (lala), show pictures/slideshows, play simple games (app store), and be otherwise completely entertaining.  It connects from anywhere, has enough internal storage to last a nationwide flight, and is all about fun.  Further, it comes with numerous context access options, including free services, a la carte purchasing/rentals, and subscription options.  It probably also has a Webcam and native iChat support. I’m fairly bullish on this concept, as it seems to fit in with the Apple iLifestyle very well, and makes for a useful product.

Those are all good, and nice safe bets.  I don’t think I’ve hazarded guesses that others haven’t.  But now I’ll (try to) get more interesting.

  • What if the entire device were touch-sensitive? Front AND back.  Fully gesture enabled, not just multi-touch but multi-hand.  Remember, one of the things that makes tablets suck is figuring out how to hold it right – so let’s assume they “magic mouse” the whole thing, and made it smart enough to figure out the difference between the “holding hand” and the rest of it.
  • What if it’s a flexible display instead? Okay, this is probably stuck in the in my dreams category, but it would be crazy impressive if they skip the whole concept of a tablet and move the industry up a notch with a flex display.
  • What if there’s a built-in pico projector? Going on the “media slate” theory, but kicking into gear the concept of “fun for the whole family”.  Also doubles-up as a productivity device for showing presentations.

And lastly…

What if there’s no tablet?

Seriously, it’s a real possibility.  What if instead of showing us a tablet, they show a 4G iPhone and impressive updates to other devices (or not)?  What if they announce media streaming services instead?  We all know Apple plays their own game, and if they haven’t figured out how to make this thing magical, I don’t think they’d want to ship it.  It would be a bit of an odd strategy, as there seem to be a few too many pseudo-confirmed rumors, but then again, Apple doesn’t deal with terrorists rumors.  It’s a possibility…

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Posted in Gadgets, Mobile Technology | Tags: Apple, ipad, iphone, ipod, Kindle, rumors, speculating, tablet, touch, wireless | 5 Comments |
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Jeremy Toeman is a seasoned Product leader with over 20 years experience in the convergence of digital media, mobile entertainment, social entertainment, smart TV and consumer technology. Prior ventures and projects include CNET, Viggle/Dijit/Nextguide, Sling Media, VUDU, Clicker, DivX, Rovi, Mediabolic, Boxee, and many other consumer technology companies. This blog represents his personal opinion and outlook on things.

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