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Expectations and Thoughts for CES 2013

Posted on January 4, 2013 by Jeremy Toeman

I love the smell of CES in the morning.  Seriously, I *love* CES (here’s my walkthrough the show last year with Robert Scoble – be warned – its 45 minutes long), though I’d love to see them move it back in the year a few weeks.  CES is like SXSW, except people actually get some work done in addition to all the partying.  I love the vaporware demos sandwiched in between the unnecessarily huge screens and the neon. Lots and lots of neon.  LOVE IT – and no, this isn’t a long, drawn out sarcastic rant.  But I’m taking a break from my annual “CES Tips” lists, as there’s nothing substantive to add.  Instead, here’s some thoughts on what I’m expecting next week:

Nothing Revolutionary
That might sound weird, but I’m just not expecting any “big new thing” at this year’s show, instead lots of “mostly better things than last year”.  Bigger screens.  Thinner screens.  Lighter phones.  Longer batteries.  The major keynotes are from Qualcomm, Panasonic, Verizon, and Samsung – not one of these companies has a history of revolutionizing the show.

But yet, lots of cool updates
While nothing should blow us away, I’m expecting tons of improvements to other products.  More smart TVs with more smarterness to them.   Lots of UltraHD/4K TVs (sigh). More well-done AirPlay integrated devices.  It’ll be fun.

Especially OLED
Coolest thing at CES 2012 were the 4MM thick OLED TVs that didn’t ship in 2012, despite promises they would.  Coolest thing at CES 2013 will be the 4MM OLED TVs that might actually ship in 2013.

Meme Prediction: Complaints about the lack of stuff
If there’s one thing that follows the theme of “nothing revolutionary” its listening to everyone, their mother, and their mother’s facebook friends complain about nothing being new at the show. You shouldn’t be expecting something big, and whining about how you could’ve stayed home is just annoying.

Potential sleepers: Verizon & Qualcomm
Interestingly, both have keynotes, and both have large booths (and near each other).  If I had to put money on “doing something unexpectedly big” I’d place on either, or both of these companies.

What I’d love to see, but don’t expect
Flexible displays.  I’ll go so far as saying there’ll be *nothing* exciting in consumer electronics and mobile devices between now and when the first generation of devices with flexible/bendable displays arrive.  So I’ve got a secret hope that even prototype stuff will emerge from someone’s labs at this year’s show.

What I’m already bored of: More Tablets
I still haven’t seen a single product from a single company that defines a “tablet market” and I’m not expecting that to change at CES.  But, I am expecting loads of cheap tablets that might do well overseas, which is all fine and good.  Yawn.

I’m Betting On: Smarterer TVs
Every single TV company will announce new Smart TVs.  And every one of them will continue to make TVs that are harder to use than they were before.  Bummer.

Who Will Be Missing?
Amazon, Google, Microsoft, Apple – the four companies that would make the show dramatically more interesting.

That’s about all I can think of.  Shame is I’ve got so many other commitments at the show this year I have no idea if I’ll even get to walk the floor.  C’est La CES, C’est La Vie!

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Posted in Gadgets | Tags: 4k, amazon, Apple, ces, conferences, consumer electronics show, google, Microsoft, qualcomm, smart tv, tablet, ultrahd, verizon | Leave a comment |

Do I Want a Gesture-Controlled TV?

Posted on November 29, 2011 by Jeremy Toeman

With the latest updates, the XBOX 360 is able to show live TV via Verizon’s FIOS service. For Kinect owners, this enables a vision of a fully gesture controlled TV.  Swipe your hand left/right to change channels, up/down to change volume, and do a backflip to return to the channel you were previously watching.  Wonderful.

Well, wonderful in theory, that is.  But in reality, I’m not so sure.  First, I’ll get past the concern of my TV randomly changing channels when I gesticulate wildly during a hockey game (Go Habs!) and just assume it only does it when I want it to.  I’m going to move to the part of the conversation of “how much does this help me as a TV watcher?”

How does it help?
If I don’t need a remote control, at all, I’d say it’s a nice improvement (though as you’ll read below, this is pretty close to impossible).  With a caveat: it needs to work in such a way that every “command” is completely memorable.  If there’s a risk that I’ll forget how to Pause, Record, or access my DVR menu, and I’ll ever need to reach for that remote, it’s a done deal.  From my experience ranging from Siri on the iPhone to early gesture technology (my first ever was the original Black & White game), the moment the technology becomes semi-reliable it is functionally equivalent to unreliable.  And, dropped calls not withstanding, people for the most part do not regularly use unreliable technology.

How doesn’t it help?
Well, since there’s no way the gestures can replace on-screen menus (the dreaded 10′ UI), ultimately all the gesture does is replace a physical remote (in other words – there’s no gesture for “I want to watch The Office from my DVR” or “change to channel 704”).  So the user still has to deal with their sluggish, painful to use EPG (electronic program guide), navigate the tedious DVR menus, etc etc etc. Which begs the question – is waving your hand “up” really a “Great” improvement to pushing “up” on a remote?  I’d file this under the “not-so-much” category.

There’s a lot to be said for the transformation of TV.  There’s a lot of new functionality coming.  There’s a lot of new services coming.  This is about the most exciting time for innovation and change in the television industry that I’ve ever seen.  This also directly implies we’re going to see a lot of gimmickry, under which gesture controls firmly sits in my opinion (though ZDNet thinks it’s the bomb – but hey, to each their own).

But then again, if it lets people put down their poop-laden remotes, I guess that does make the world a better place.

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Posted in General | Tags: dvr, fail, fios, future of tv, gesture, iphone, kinect, siri, TV, TV UI, user experience, verizon | 3 Comments |

The Verizon iPhone is Not Too Late

Posted on January 14, 2011 by Jeremy Toeman and Greg Franzese

Techmeme directed me to a recent Newsweek article that argues the Verizon iPhone is too late to stop the rise of Android smart phones. Daniel Lyons states that the open nature of the Google platform coupled with recent advances to the Android mobile operating  system make the Google Phone “an unstoppable juggernaut.”

John Gruber offers a smart rebuttal on Daring Fireball that re-frames the open/closed debate in terms of product design.

“We’re going to make these decisions for you and offer a limited number of choices” is indeed the company’s philosophy. That’s called design. Apple is indeed more focused on design than its competitors. It’s also been far more successful than its competitors over the past decade, in several lucrative markets.

Gruber’s analysis is more salient here. It is not too late for the Verizon iPhone.

While it is true that recent Android advances like Froyo have made me soften my initial take on Google phones, Apple’s iPhone still has several crucial advantages over Android devices.

iPhones Are Status Symbols

Even in 2011, there is something fun and sexy about the iPhone. Because of design, marketing and advertising, the iPhone has cultural value embedded in its hardware that Droids just can’t match. When people pull an Apple iPhone out in public they belong to an exclusive group that is desirable in society. There are enough people on the Verizon network that covet the social status connected to the iPhone to make it a winner.

iPhones Have The Best Apps

With the exception of Angry Birds, where are the killer apps on Android phones? Apple invented and perfected the mobile app experience (and recently brought apps to desktop computing, as well). The Android App Marketplace, by comparison, is lacking. People still want fun, useful apps on their smart phones and Apple has the industry’s best App Store stocked with the best mobile Apps.

iPhones are Usable

For a number of vocal proponents in the tech space, Android offers a superior smart phone experience.

But for the majority of people, the iPhone is the perfect entry into the smart phone universe. The device is stable, secure and easy to understand. That translates into benefits for average users on the Verizon network. Your Aunt Sally may not quite grok how “Droid Does” but she will understand the iPhone immediately.

The iPhone is not for everyone. But it does its job well and most people find something attractive in the device. I’ve already pre-ordered mine (OK, not yet, but I’ve decided to order one as soon as I can). It’s definitely not too late for the Verizon iPhone.

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Posted in Gadgets, Mobile Technology | Tags: android, Android Phone, angry birds, App Store, Apple, Apple iPhone, apps, AT&T, Daniel Lyons, Daring Fireball, FroYo, Google Phone, iphone, John Gruber, Mobile Design, Newsweek, Smart Phone, smartphone, verizon, Verizon iPhone | 2 Comments |

Not-So-Live at CES 2010

Posted on January 10, 2010 by Jeremy Toeman

En route to Vegas, I got myself completely ready for “liveblogging” CES 2010.  My plan was to walk the show floor, find interesting stuff, and either make a quick video or take a picture and blog.  In order to achieve this goal, I had the following technologies prepped:

  • My Droid Eris.  I was fairly confident that the Verizon network would hold up well during the show, giving me 3G bandwidth when and where I’d need it.  Further, it has a 5MP camera – good enough for CES picture taking. Usefulness: 9/10.
  • Ardica jacket w/Moshi Power Pack. Stage Two is doing some consulting work with Ardica, so they gave me a jacket to use during the show in order to keep my Eris charged (since the battery while doing 3G connectivity drains ridiculously fast). Usefulness: 10/10. And as a bonus it kept me warm outside!
  • Flip minoHD. As my backup to my Droid, I had a Flip ready to make all sorts of interesting videos, just in case. Usefulness:2/10. I only made one video with the Flip, but it did work when I needed it.
  • WpToGo (Android App). Gave me near-perfect mobile access to the WordPress blog. Usefulness: 8/10
  • Ustream Broadcaster (Android App). Gave me live videostreaming directly from the phone. Usefuless: 9/10
  • TwiDroid (Android App). Gave me access to Tweet and monitor Tweets. Usefulness: 9/10

Right now you’re probably thinking “well golly jee, Jeremy, it sure sounds like you were set up as the ultimate mobile blogger. What ever could have gone wrong?”

First, while the network connectivity far outpaced my iPhone friends, it still just wasn’t good enough for really watchable mobile video. My friend “Tivoboy” sent me a note that said “live stream is cool and novel, but vid quality is poor doesn’t make for real viewing or ANY future use.”  After receiving that (4 videos later), I pretty much stopped.  Here’s a sample video:

So, now that I was reduced to still imagery and blogging, I ran into the next hurdle: I’m amazingly slow at typing on my Eris, and CES is really busy.  Every time I took a pic, I wanted to upload and write right away, but in reality I pretty much had to keep moving.  So I decided to keep the major storytelling for after I returned, and used Twitter for any “real-time” updates.  I’ll spend the rest of the week getting all the content online (depending on how much MW2 I end up playing).

Overall I thought it was a pretty decent CES.  Nothing outstanding, but then there really hasn’t been much amazing to see at CES in years anyway.  It’s the fundamental branding problem of the show.  Further, the rapidity at which content was shared by Engadget and others radically diminished the in-person wow factor.  When you already know about the various 3DTV, ultra-slim TVs, netbooks, tablets, e-readers, and everything else that’s being shown, it takes a bit away from the in-person showiness of it all.

I think this is the fundamental challenge to keep the show interesting and excited for the attendees (beyond their busy schedules full of meetings).  By Friday afternoon (day 2) when I was walking the show with Robert Scoble and Rocky, we had already seen everything we wanted to see.  This is compounded by the (and forgive the word) “lemming-ness” of the big players.  Once 3DTV was pre-established to be a hot thing, it became the only thing, and as a result, boring.  You simply can’t get excited by 5 different demos of the same technology (especially not one that many of us just aren’t excited about).

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Posted in Gadgets | Tags: ardica, blogging, ces, CES 2010, conference, consumer electronics show, convention, droid eris, flip, gadgets, mobile, robert scoble, twitter, verizon | 3 Comments |

How Verizon Could Improve Their Mobile Gaming

Posted on August 28, 2008 by Jeremy Toeman

As a long-time Verizon Wireless customer (originally back with GE!), I must say I’m generally quite happy with my service. My bill is a tad high, but then again we have 2 phones with lots of minutes, a Family plan and full access in the US and Canada, thus offsetting our home phone bill (~$10/mo for a landline). During my daily busride, I like to play games on my phone (Samsung SCH-U740 – awesome). I think Verizon may have created one of the best platform potentials but laden it with one of the worst user experiences I’ve ever seen.

In my phone menu, going to Games, then Get New App gives me a fairly easy set of options. I can instantly buy one of their top 2 games/promotions, or browse through categories to find what I want. The categories are pretty self-explanatory, and that’s about where the usability ends.

Picking a game brings you to a screen with three options: Subscription price, Unlimited price, and Info. On a rare occasion there’s also the option for a Free Trial, but we’ll ignore that for now. Let’s presume that I pick an interestingly named title, for example “Stranded: A Game of Survival” ($2.99 Sub, $7.99 Unl). Clicking “info” shows me the following text:

You awake Stranded on a mysterious island with other survivors. You discover that not everyone can be trusted. Will you escape? Without a price plan that includes an unlimited data feature, you will incur either (depending on your plan) airtime charges at applicable overage rates if you exceed your minutes bundle or megabyte (“MB”) charges of $1.99/MB for downloading the application. Some applications may result in additional charges for sending/receiving data during use. [Size:479KB]

First of all, I don’t know anything about the game! This category (strategy games) includes things ranging from Command and Conquer to Triple Scoop Twist, so there’s no information about gameplay. Is it a RTS? An RPG? A puzzle? Etc. Interestingly the website has nice screenshots and much more text describing the game itself. Why isn’t this available in the game page on the phone when I’m considering a purchase?  Even the website descriptions are lacking the specifics I’d want to know to make a decision.

Second, the data usage warning is terrible. I get that they want to warn me about a potential charge, but how is the text they use going to help? I don’t know if the app actually uses airtime/minutes to play, or if that’s just for the download itself! I understand it is a lot of extra work to figure out a user’s plan in real-time (well, no, I don’t *really* understand it, but I’ll give them the benefit of the doubt), but a simple clarification of the English would be swell.

Finally, I think a lot more free trials would sell me a lot more applications. I’ve downloaded several of the ones that give me a free level to play, or a few minutes of playtime, and have actually purchased one game as a result. I am a big believer in putting some bait on the hook, as opposed to just throwing a hook in the water and saying “here fishie fishie fishie!”  Especially considering Verizon’s Get-It-Now system is a complete walled garden, I don’t think there’s a way to “steal” a game even if I wanted to!

For the record, I’ve purchased the following games: Sudoku (good version too), Diner Dash (fun, but a bit repetitive), Call of Duty 4 (I’m such a sucker, though it was simple and fun), Transformers (not much more than meets the eye), and Townsmen 3 (meh).  I’d really like to have a very simple Ultima-style RPG (think Ultima 2 or 4) that can be played in short, bite-sized amounts of time.  It doesn’t look like I’ll be able to figure it out even if I find one, but one can always hope…

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Posted in Gaming, Mobile Technology | Tags: Gaming, mobile, samsung, verizon | Leave a comment |

About

Jeremy Toeman is a seasoned Product leader with over 20 years experience in the convergence of digital media, mobile entertainment, social entertainment, smart TV and consumer technology. Prior ventures and projects include CNET, Viggle/Dijit/Nextguide, Sling Media, VUDU, Clicker, DivX, Rovi, Mediabolic, Boxee, and many other consumer technology companies. This blog represents his personal opinion and outlook on things.

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