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New TEDTalks iPad app is good – here's how to make it great

Posted on October 14, 2010 by Jeremy Toeman

I was thrilled to discover the new TEDTalks app for my iPad this morning, and quickly installed and liked much of the experience.  There they are, over 700 amazing Talks to listen to.  This is particularly sweet for me as I watch a TEDTalk on my iPad virtually every morning whilst on the bus to the office, currently obtained through the suboptimal process of subscribing to the podcast in iTunes, and syncing to the iPad.  And if I may slide for a moment here, I can’t believe in 2010 there’s still anything that has to “sync” via a wire.  But I digress, back to TED.

In just a few minutes of use I quickly realized the app was content-rich, but not feature-rich.  While the “Inspire Me” feature is extremely well done (it’s all about length of video – this is a key realization most entertainment/content people need to clue in on), I felt it was otherwise a little flat. In fact, it’s not going to be very useful for my personal needs, and I’m concerned that’ll be true for others as well.  So in my support of TED, and by the way – I genuinely believe that if all people watched TED Talks the world would actually be a better place – I thought I’d quickly jot out the notes to make it better for users such as myself.

  1. Add search
    The browse works great, but there’s no search.  So when I see a tweet from a friend about a given TED Talk, I can’t find it without browsing for it.  And, to boot, I need to know the category/tag that applies to the talk to find it.  While we’re at it, make search by keyword and author too.
  2. Add alphabetical browsing
    Per above, at present you need to know how the Talk is categorized to find it.  Personally, I’d like to find something just by browsing a list of titles.
  3. Add sharing features
    At the end of virtually every TEDTalk, I want to share it with someone, whether a peer, my team, a friend or family member, or the entire world on Twitter.  Add simple “tweet this” and “like this” and “email a link to this” TEDTalk to every clip.  Also, the link should probably share the YouTube or TED.com version of the clip.
  4. Add a history/watched list
    Once I’ve watched a few dozen videos, I find it hard to remember if I’ve seen one, or hard to remember the exact title of one if I want to reshare it.  A simple history feature is essential.  And in the would-be-nice category?  Show me “You Watched this on MMDDYY” on the video preview page if I come back to it.  Also, add a “mark viewed” feature along the way, in case I’ve watched the Talk on another platform.
  5. Incorporate social features
    Since everyone’s busy “liking” everything else via Facebook these days, would be great to see in a video profile page that friends of mine have liked something.
  6. Add download controls
    Once I begin a download, there appears no way to delete the download, queue for later, or otherwise manage whats going on.
  7. Add more “cool views”
    Timelines. Maps. Duration.  etc.
  8. Integrate with other platforms
    There’s the TED site, YouTube, the iPad app, a forthcoming iPhone app, a Boxee app, the iTunes podcast, and I’m sure more to come.  Assume I am using more than one method to consume the content, then allow me to integrate from one to the other.  In other words, let me favorite something on your site, then see that on my iPad app.

I think the “1.0” version of the app is probably pretty decent for most people.  If you have even a few free minutes and an Internet connection and want to get inspired, this app will certainly do the trick.  Hopefully these ideas can help inspire team TED to take it just a bit further!

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Posted in Product Reviews, Video/Music/Media | Tags: boxee, content, features, ipad, iphone, itunes, podcast, recommendations, TED, TED Talks, UI/UX, usability | Leave a comment |

Quick Hits: Sony Remote Monstrosity, Early Revue Reviews, Android #1?, iPhone-to-TV, Congrats Foundry Group!

Posted on October 6, 2010 by Jeremy Toeman

Sony Remote Monstrosity
Engadget got a sneak peak of the Sony/Google TV remote control.  It’s either hideous, or simply an internal prototype used for them to develop with.  I wish it was the latter, but bet it’s the former.  Over on the Stage Two blog (I’ve been doing a lot more blogging there recently, it’s not just us pushing client work, give it a read!) I go into specifics of what’s wrong with it, and also tangible steps on how to improve it.

Early Revue Reviews
Saw a quick hit on CrunchGear today, I’m in complete disagreement with everything they say that makes it “good”.  My highlight nitpick is their closing remark: “As we said before, the real initial value will come from the camera that Logitech is selling for video chats on the TV.”  The real value of a $299 device is that you can hook up a $149 camera to it to do video chat?  Really?  That is going to move the needle on Revues?  Hint: no way.

Elsewhere, my friend Harry calls it the Swiss Army Knife of Internet TV products.  I’d say that’s a great analogy, but follow up with my biggest concern: the TV is the one place we don’t want something like a Swiss Army Knife. See, those Knives are handy to have around in a pinch, but in every way fall short of being really useful for a long period of time.  Yes, it’s cool to have a philips head screwdriver in your back pocket when camping, but I wouldn’t put together IKEA furniture with one, that’s when you need the actual screwdriver – aka the single purpose product that works really really well.

I’m maintaining my position that Google TV 1.0 is not ready for consumer primetime, and neither the Sony nor Logitech solutions are compelling to the mainstream.  Sorry to my friends who work at those companies, but this just isn’t what it needs to be for a big win.

Android #1?
I saw one of those big flashy attention-grabbing headlines today “Android Most Popular Operating System in U.S. Among Recent Smartphone Buyers”.  Beyond my general disdain for Android (though I will freely admit the HTC Incredible running Android 2.2 is leaps and bounds ahead of my old Eris, but still has lots and lots wrong with it – for another time), I hate headlines like these.  What would be MORE interesting?  What is the popularity of Android specifically on AT&T?  That’s at least apples-to-apples comparison (pun fully intended). Of course
Android is going to hit the top spot, this is inevitable, not interesting.

Now what would be interesting?  Well, since this is arguably all about a landgrab for developers to adopt platforms, how about an analysis that talks about which platform is making the most money to developers? Until Android/Google makes the process of buying (and selling) apps easier for everyone, the money is still flowing to Cupertino.

iPhone-to-TV
The newest version of Netflix for iPhone enables watching the movies on a TV, rather than on the phone itself.  Very cool, nice novelty feature.  But when I see a phrase like “Who needs an Apple TV now?” I get reminded of how often people in the industry aren’t thinking these things through very much (no offense to the author of that particular blog post).  To be clear – a phone, even an iPhone, does not replace a TV dedicated device, now or ever.  Wrong device for the wrong purpose.

What if you need to make a phone call mid-movie?

What if your phone runs out of battery?

What if your phone drops the signal (apparently those iPhones are known to do that from time to time)?

What if you want to put the movie on, then sit 8-10′ away from the TV, and, say, pause or rewind the movie?

etc.

Congrats Foundry Group!
Just wanted to take a second to congratulate Brad, Ryan, Jason, and Seth at Foundry Group for raising their latest fund! I’ve had a long history with the guys and a lot of their investments, and since they are one of the few VCs who love the consumer gadget space, wanted to give them a little shout out here.  Keep up the great work, and keep finding the cool gadgets!

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Posted in Gadgets, General | Tags: android, brad feld, foundry group, google tv, iphone, jason mendelson, logitech revue, market share, remote control, revue, ryan mcintyre, seth levine, sony, UI/UX, VCs | Leave a comment |

The difference between Fragmentation and Disparate Products, a counterpoint

Posted on October 2, 2010 by Jeremy Toeman

My friend Louis Gray wrote a piece tonight mostly about the new Apple TV, but focusing on how he believes Apple is introducing fragmentation into their ecosystem.  Go ahead, give it a read.

I was writing the following as a long comment, and just as I was wrapping up I thought it would serve better as a blog post.  Please consider it a counter-point, and you should definitely read Louis’ arguments first.  Go ahead, click there, then read all the way through the comments until you get to…

“I’ve yet to see anybody dispute the facts about each device running a different flavor of the OS, which is the crux of the issue.”

The reason nobody’s disputing it is because it’s not actually an issue.  Apple does not, for the most part, have fragmentation in their platforms (other than tiny exceptions, which I’m sure someone will point out snarkily in the comments).  This is about disparate products, not a fragmented operating system implementation (though I do completely agree that the iTunes experience is woefully out of date within the overall product line Apple sells).

First, all the comparisons about what does/doesn’t play on Apple TV on day 1 of shipping are irrelevant – the wide swath of Americans who will buy the device will pick it up later this year (you know, November-ish), by which time the content library will be different.

Second, it’s not as if there’s any cross-product features, other than the few apps which happen to run both on an iPad and on an iPhone/Touch.   When we talk about Android fragmentation it’s because all the products are being labeled as having a common platform, yet there is MASSIVE discrepancy between user interface, app compatibility, features, etc.

Third, Apple isn’t out there marketing “iOS 4 devices” other than when it needs to in re updating iPads/iPhones.  And even then, it’s highly product-specific.  Android, on the other hand, *is* a promise/value expectation (and I’ll avoid commenting on the quality at this point).  When Google touts new Android features and someone with a Droid Eris (my former, sad sad sad phone) hears about them, they have *NO WAY* of knowing they will never ever get them.

Fourth, and last, is about the developers.  Ultimately fragmentation is most keenly an issue to them (even more than consumers), as it impacts their livelihood.  So if you are developing for Android, yet your app won’t run on the mega-phone Evo, and runs poorly on a Droid X, but is nice on the HTC Incredible (my current, much better, but still lacking phone), how are you supposed to communicate that to consumers, who will inevitably write poor reviews, not trust your brand, and ultimately not spend money with you.

That’s the problem with fragmentation.  Now let’s look at developers for iOS – they know exactly (1) how big their market potential is, (2) where the money is flowing, (3) how to build apps within the ecosystem, and (4) with 100% certainty, which devices their apps will run on.  A bad user experience is utterly the developers’ faults, not due to some random hardware maker poorly implementing an OS.  And if/when Apple TV gets iOS 4 (my prediction is it doesn’t happen until the next version of the device, but I’m getting a lot of these wrong these days, so who knows???), developers will have a clear path to build whatever apps they can, knowing exactly how they will perform.

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Posted in Gadgets | Tags: android, apple tv, fragmentation, ios, ipad, iphone, ipod, ipod touch | Leave a comment |

Predictions for Apple event, Sept 1 2010

Posted on September 1, 2010 by Jeremy Toeman


Watch live video from Jeremy Toeman on Justin.tv

In a nutshell:
– iPad iOS 4.0
– refreshed iPods, with wifi
– no 3x3cm iPod touch
– adding “touch” to iPod classic
– iTunes with internet streaming & sync
– no iTV announcement today
– iBeatles

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Posted in Product Announcements | Tags: Apple, beatles, ios, ipad, iphone, ipod, ipod touch, itunes | 2 Comments |

The Handy Android Fanboy Detector

Posted on August 16, 2010 by Jeremy Toeman

If you are unfamiliar with the term, read my friend Harry’s article for a great piece on “the fanboy“.  Now, onto the piece – which I anticipate bringing me tons of annoyed Android folks (much like my tablet rant did last year).

I started using Android last December with the HTC Droid Eris.  My decision came after watching a friend really enjoy the use, a small amount of personal hands-on time, and the excitement about the platform itself.  Eight months later, and other than the vision of an open platform for smartphones, I have nothing but disdain for the current Android phone landscape.  I find the devices crude and clunky, the product experience weak, and the overall state of the platform in “advanced beta” at best (if enough people clamor in the comments, I’ll write another post on just that topic).  Granted, I am a product purist and I have one of the weaker Android devices on the market, but I’ve had a chance to use every one of the current “state of the art” phones other than the Droid 2, and my opinions remain the same.

Yet they are selling them by the bucketful.  So I can’t possibly be right on this, as 20+ million other people are defying my belief that the phones themselves are lousy and barely usable.  Or can I?  After lots of discussions with Android users, I’ve divided up the Android world into the following buckets:

  • Android Newbies: This group is new to the Android experience, and are probably very happy with their experience, despite lots of frustrating glitches at times.  Why?  Most of them are upgrading from feature phones (the industry term for a non-smartphone), and this is likely their very first experience to having the magic of Interwebbing on their phones.  What’s not to love?  That part comes soon.
  • Android Haters: Having used their Android device for weeks-to-months, they have come to notice all its shortcomings, ranging from inconsistent back button use to awkward keyboards to erratic input sensitivity, all things they failed to really notice during the 30 day window to return the phone with no commitment.  Furthermore, they are likely annoyed that their phone became outdated in less than 90 days since purchase – a phenomenon not well appreciated by tens of millions of people, despite what the tech community thinks. They/we are trapped, waiting, hoping, watching…
  • Android Fanboys: The folks who think Android just freakin’ rocks, man.

What’s wrong with a Fanboy? Nothing at all.  I have nothing but good feelings for anyone who loves any product, platform, service, etc – it’s fun to love stuff.  However, I’m more than a little concerned about (1) more newbies buying products they shouldn’t, (2) building up the “Awesomeness” of the platform to the tech industry, when it’s not really at the same caliber as it could be (and indirectly letting device makers off the hook to build better products), and most importantly – (3) my phone sucks and I’m pissed, so this is my chance to vent.

Here’s some tips how to tell the Fanboys from the rest. Take it all with a grain of salt.

  • They preach about openness.  The Android fanboy will tell you multiple times about how the platform is open and how that’s a great benefit to everyone. Let’s be totally blunt for a second: the average technology user cares about “open” products roughly zero.  If they did, then companies like Microsoft, Apple, etc would never have become the behemoths they are.  Openness is great in theory, and in very specific instances can be a huge factor, but it is not, in and of itself, a “benefit”.  My “open” phone has a lousy app marketplace, requires third-party software to be regularly usable, has no inherent easy way to play media files, and actually shipped with not one, but two different native email applications (one of which actually disappeared on its own during the last software update).
  • They show you widgets. “Look ma, its the weather! On my Phone!” Android devices are capable of displaying widgets, which are unquestionably one of the coolest things about Android.  But there’s only a few really useful widgets, and they do not, in any way, make up for the rest of the Android experience.  I have a widget called “Agenda”.  When I view it, it takes up to 5 seconds to show me my agenda (during which it doesn’t say “loading agenda”, it says “NO agenda”.).  Ditto for my Stocks widget, Mail widget, etc.  Don’t get me wrong, I love the widgets, but they alone do not a good phone make.
  • They ignore the little details. My “send text message to my wife” shortcut on my home screen is very cool (shortcuts, after widgets, are a very cool element of Android).  But when I click on it, it brings me to a “send message” screen, with my cursor highlighting the “To” field, resulting in me starting to write my text in the wrong place (it should be the “message” field).  Not a big deal, right?  There’s tons of them. Now compound that little experience to all experiences and you’ll get a better picture.  It’s as if every edge possible could be the rough version.  But Fanboys don’t care, they’ll trivialize these nuances or tell you they’ll be fixed in an upcoming version (more on that in a moment).  Here’s the thing: it’s the little things that matter when it comes to product experience!  If every single time I send a text message I have to go through an inconvenience, how on earth can this be “awesome”?
  • They know the difference between Android versions and implementations. For those unaware, Android is a rapidly evolving platform, which at the surface sounds really great.  But it isn’t great to most consumers who are buying phones for their use now, and who don’t want to have to think about things getting fixed in the future.   I’d make the analogy to early days of Windows, except when you buy a Dell or an HP (or, shudder, a Vaio – wow, been a while since I went there!), you get a product that works consistently, with some extremely subtle nuance in specific applications.  In Android, a Froyo with Sense is different than an Eclair with Blur.  Yup, that was a technically accurate statement. The problem here is the very core, the baseline experience simply isn’t good enough, and Google is trying to fight the very upstream battle in mobile of getting manufacturers to not differentiate against each other.  Lastly, since there’s upgrades coming all the time, it’s impossible to know if the phone you buy today will do the things Android is promised to one day do.
  • They justify carrying huge phones. Have you seen the Evo or Droid X?  Massive.  Practically as big as my iPad (no, not really, calm down).  Maybe if the platform included a great video delivery experience (translated: or any video experience) this would make sense.  Instead, you get a huge brick and are left to figure out what to do with it on your own. Worst of all, the bigger phones are the “good” ones, leaving consumers with the awkward decision between buying something convenient versus a house phone. The moment a device isn’t pocket-sized, it’s competing against non-phones, but yet the Fanboys overlook this every time.  And if carnies can’t hold it, I don’t want it either.  And while I’m at it, can someone explain how 2-3 hours of use with a fully charged battery is considered acceptable??
  • They make a big deal out of commonplace stuff. Here’s a recent review of the HTC Hero, which used no fewer than three sentences to praise the headphone jack.  Yes, the headphone jack.  And so you don’t have to read it, just know – it’s just a headphone jack!  In the words of a fanboy: Woot!1!!
  • They get excited about hot-sounding but generally impractical features. Translating voice into text messages?  Sounds awesome.  Now use it.  This piece sums it all up nicely.  In all truth, you really can build some amazing things with Android, I don’t deny that at all.  But if you don’t have the basics working amazingly well, it doesn’t matter.  It’s like having sprinkles on your hot fudge sauce on your ice cream on your 7 layer cake only to find out the cake is liver-flavored.

And now for the clincher

They compare against the iPhone, all the time.  Greatness is defined by what you are, not by what something else is or isn’t.  I wrote this entire post without referencing the iPhone (until now), as I have no interest in comparing the two (I personally have never owned an iPhone, for the record).  I have no idea what Android does “better” than an iPhone, I don’t care, as it doesn’t improve my experience one bit.  But Fanboys do.  Fanboys can’t not bash the iPhone to make a point (here’s an article with 18 references to the iPhone alone). The iPhone being a closed system doesn’t help me decipher bizarre icons littering my experience.  The iPhone dropping calls doesn’t help me accidentally hang up on callers because the logic to process touch events handles them after rendering new activities (translation: I am clicking a button on the screen, a call comes in, and the place I had just clicked was “ignore call”, and the phone decides that my click was to ignore the call, not whatever I was doing before.  This is poor design).  The iPhone having a death grip doesn’t make my onscreen keyboard more usable.  So I’ll say it again: Greatness is defined by what you are, not by what something else is or isn’t.

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Posted in Mobile Technology | Tags: android, droid, HTC, iphone, motorola, product experience | 56 Comments |

How to Turn On FaceTime on iPhone 4

Posted on June 25, 2010 by Jeremy Toeman

Since three of the four people in my office didn’t realize that FaceTime isn’t enabled by default, we thought it would be nice to share the simple, but easily over-looked aspect of how to actually turn it on for anyone with an iPhone 4.  And yes, I am jealous, but I’m on Verizon and that’s not changing anytime soon (though I think my Android phone is heading to the trashbin fairly soon – more on that another time).  Also, I think this post will do really well for my blog’s SEO purposes, which is great because of all the ads I show.  Oh, wait…  Anyhow, here you go:

When you first get your iPhone and make a call, it’ll look like the old iPhone call screen:

Don’t fret, you are merely 4 clicks away from Facetime!  First, go to home, then settings:

Then click on “Phone” settings.  Now you’ll see a big happy shiny button to enable FaceTime.  Do so.

Now the next time you make a call, you’ll see the FaceTime button dead-center in the middle.  And all will be well in your world!

We had a little debate about if this should’ve been enabled by default or not. I think we all agreed it seemed a bit odd to start disabled, but I’m sure there was some reason behind it, possibly due to privacy, bandwidth concerns, etc.  Once FaceTime is enabled, you’ll also notice a slight change in your call history:

I wonder if a future version of iOS will enable FaceTime voicemails or recording?

Anyhow, hope this was helpful to those who didn’t want to have to use the official Apple FaceTime tryout number!  🙂

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Posted in Guides, Mobile Technology | Tags: Apple, facetime, iphone, iphone 4 | 7 Comments |

Predictions for WWDC 2010

Posted on June 7, 2010 by Jeremy Toeman


Watch live video from Jeremy Toeman on Justin.tv

Summarizing my video, my predictions:

New iPhone, possible OS X and/or iWork update, lots of stats, demo’s of iPhone 4.0 OS, no cheap Apple TV refresh, no iPhone on Verizon

Links I reference in the video:

  • Business Insider (predictions)
  • PC World (predictions)
  • Engadget coverage of WWDC 2009
  • List of 7 iPhone 4.0 tentpoles

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Posted in General | Tags: Apple, iphone, iphone 4, os x, predictions, wwdc, wwdc 2010 | 1 Comment |

Apple to Developers: Shall We Play A Game?

Posted on April 13, 2010 by Jeremy Toeman

Apple announced new MacBook Pros today, and I think Michael Gartenberg addresses about 40% of the importance with his post on it.  The other 60% (maybe more), in my opinion, is about gaming.

Gaming’s long been a thorn in the side of Mac users.  In a previous era the Mac platform represented only the most miniscule of computer purchasing, and even today it’s just a fraction of all computers sold.  That is, until you look explicitly at the home and high-end laptop markets, at which point the story gets more interesting.

Last month it was announced that Steam (a gaming platform) was coming to the Mac.  Today, inside their official announcement for the new MacBook Pros they explicitly state:

More than twice as fast as the GeForce 320M, the powerful new GeForce GT 330M provides incredibly smooth, crisp on-screen graphics for the most demanding 3D games, creative software and technical applications.

Video games are an $11 BILLION dollar industry. That’s more zeroes than I can type.  And almost none of it is on the Mac platform.

Yet.

I’m a big believer in betting on trends.  Further, if I apply our typical analysis as to determining market viability for gaming on the Mac, here’s how it looks:

  1. Does the infrastructure already exist?
    It does now. Macs have sufficient hardware and a mature enough OS to enable immersive gaming (a requirement for non-console games), as well as well-integrated connectivity and media sharing for casual gaming.
  2. Does the product tie into a rising trend?
    As stated above, “heck yeah”.
  3. Is there already an “acceptable” solution to the problem?
    No, the only way to play games on the Mac today is either (1) use BootCamp or (2) play Web-based games.  Minorly acceptable for some, but clearly not touching on that $11B number.
  4. Is there a perceived need?
    Quite clearly, people like to play computer games, and there just aren’t many for the Mac. So yes.
  5. Is there a want for the product?
    Gaming is one of those rare “need/want” industries.  Some basic googling will find evidence on both sides of “are computer games a waste of time” but let’s simply agree it’s debatable.  It most certainly is a high “want” and has tons of emotional and cultural significance these days.

I believe Apple has laid all the groundwork necessary to entice game developers to really pay some attention to their platform.  They’ve showed them a clear revenue path through iPod/iPhone/iPad distribution models, and the Mac is the final bridge to cross.  The only downside whatsoever is the amazing costs that go into modern game production, with budgets reaching $100 million, and climbing.  But considering a $50-60 price tag, and popular games selling 1-3 million (or more), the possibilities are unquestionably there.

Game on!

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Posted in Gaming | Tags: Apple, computer games, Gaming, ipad, iphone, ipod, pc games, video games | 2 Comments |

If tablets suck, why did I order an iPad?

Posted on March 12, 2010 by Jeremy Toeman

Last summer I wrote a blog post in which I claimed that tablets, for lack of a better word, suck.  Yet I actually woke up early today to confirm that I’d be able to get an iPad the day it came out. I wanted to take a moment to explain why I am actually excited about the iPad (image source = Scobleizer + my wannabe Photoshop skills).

First, my anti-tablet arguments, and how they do/don’t apply:

  • Tablets suck at handwriting recognition.
    Still true, hence Apple implementing an on-screen keyboard and building a physical keyboard to go along with it. I don’t consider this a particularly great solution, I’d actually prefer a “Palm Graffiti-like” option (yeah, not elegant, but once you knew it, you were fast).
  • Tablets suck to carry around.
    Still true, actually one of my biggest concerns about my personal use of the iPad.
  • Tablets make you tired.
    From using my Droid Eris I’ve already noticed slightly different types of strains on the muscles in my forearms, not sure if its from the typing or the swiping (or the general frustrations with Android).  Curious to see how this plays out with the iPad.
  • Tablets can’t share nicely with others.
    In typical Apple fashion, rather than try to make all Office apps work they’ve created a new ecosystem for productivity apps.  I feel this is an okay approach, but still not what I want.  I am concerned that I’m going to want to sketch notes and markup docs and have no way to effectively do it – but I can’t really tell if this’ll work or not yet.
  • Tablets suck at hiding smudges.
    Any carrying case worth buying will have a little pouch to keep glass cleaner.  It’s going to be smudgeriffic for sure.
  • Tablets are bad Web browsers.
    I think this is one area I’ll have to eat my words a bit – mobile browsing is better than it used to be, and it really seems that Apple has focused specifically on the Web experience.
  • Tablets are priced poorly.
    Well, it’s not cheap, but it’s not crazy either.  For an early adopter product, I’d say its priced appropriately, though will need to eventually come down.  Unless it’s actually a viable personal laptop replacement (more below), in which case the price point is awesome.
  • Tablets suck at everything else.
    Still true – unless the entire ecosystem is built off a custom app platform and instead of trying to run traditional computing applications (ahem, Windows), it’s running all new stuff… But it still might suck.

So what happened here? Am I just a rampant hypocrite? Have I been drinking too much Apple Kool-Aid?  Do I just want to be the first kid on the block with some shiny new object (unlikely)? Or is it something different?

For the “haters” (basically all the crazy tablet fanatics who got offended that I don’t love their products as much as they do and am apparently not supposed to state said opinion), this will sound bizarre, but in a nutshell I don’t really consider the iPad a tablet.  Yes, it’s a slate form factor. Yes, it has a touch screen. Yes, there are a ton of similarities to the tablet category. But it’s not a tablet.

I consider the iPad much closer to a “big iPod Touch” than any other category of product.  While it has some aspects of productivity tools, the reality is the product is optimized for other types of usage.  Let’s face it, that virtual keyboard is probably going to get annoying pretty fast.  Further, with no USB there’s very few options for extensibility.  Which means you can’t think of it like a “computer”, since it’s actually much less versatile than one.  But as a product, it’s just as versatile as it needs to be.

From one perspective I guess I do drink a bit of the Kool-Aid, as I do believe the company has effectively built the “not a phone, not a laptop” product.  I also think they’ve built something with tons of versatility and practical use.  As we continue to march down the post-computing era of gadgets, I think the iPad will start transforming a lot of peoples’ mindsets on what exactly can be done with innovative technology.

And as I said in the original tablets suck post, “But if you do figure it out, I’m buying!”

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Posted in Gadgets | Tags: Apple, ipad, iphone, tablet | 8 Comments |

How Google Can (and Must) Fix the Android Market Experience

Posted on February 1, 2010 by Jeremy Toeman

The Android Market (droid’s equivalent to the iPhone App Store) is fundamentally broken. It’s a poor experience from start to finish, and exemplifies the grace with which Apple builds hardware and software products.  Unfortunately there’s no easy way to take screenshots directly on the device, so I’ve scraped around the ‘net to find images to reflect the issues I have.

Part 1: Finding Apps

Like most sites/services, finding apps works via Search and Browse.  You can Search for something by word/term, and see apps that match – it works “ok” but not super impressive.  Browse, on the other hand, is weak. The world is divided into Applications and Games.  Games has the following categories: “All”, “Arcade & Action”, “Brain & Puzzle”, “Cards & Casino”, and “Casual” – no sports, racing, music, RPG, strategy, or pretty much anything after the letter C. Once browsing, you must sort, either by Most Popular or Newest. This means that once popular, something will stay popular.  There’s no way to sort, or filter, or even view simple things like “most popular this week”, or “highest rated” or anything else. This dramatically impacts a user’s ability to find new good apps, since there’s just no view for that.  And this is from Google, the uber-kings of data.

Once you find an app that seems interesting, the next step is trying to decide if you want it / it will work.  Every app has a name, publisher, # of ratings, # of downloads, description, and comments.  NO SCREENSHOTS or anything, but a description.  The comments are sometimes useful, but typically not, as you’ll often see “crashed on my droid” or “new version seems unstable” or some other complaint.  The problem with these kinds of complaints is because of all the different Droid configurations, there’s no way to tell if the comments/ratings apply to your own device.

What Should Google do?

  • Explicitly add and require screenshots of all apps
  • Allow sorting by more fields (Recently popular, Highest Rated, Most Downloaded, etc)
  • Create more categories and/or sub-categories
  • Require developers, commentors, and all other data fields to be governed by device type (i.e. allow me to see top-rated apps specifically voted on by Droid Eris users, not all Android users)
  • Clean up the Featured Apps interface, as it is really poorly done
  • Make the Android Market Website have a “send to my Droid” button (as opposed to the current site, which is inherently worthless)

Part 2: Installing & Updating Apps

The installation process itself is fairly straightforward, once you find an app, you click the big Install button, then you are shown a cryptic screen with a bunch of warnings that you rapidly learn to ignore, then click OK.  My big complaint on this process is the aforementioned “car alarm” warnings.  I make the car alarm analogy because, much like the loud annoying car alarms we hear on random streets at random times, we pay them absolutely no attention anymore.  Which is inherently the opposite objective of a warning!  But with phrases like “Your personal information – read contact data” and “Phone calls – modify phone state”, there’s just no sense behind it.  It might as well show “PC Load Letter” and have the same amount of effectiveness.

My other gripe is on updating apps.  Since we’re still in the early stage of Droid application development, a lot of programmers are pushing frequent updates to their apps. This is great from a “shiny new toy” perspective, but getting annoying from a “stop showing me lots of alerts” perspective.  Also, there’s no way to update multiple apps simultaneously, nor auto-update an app.  And, since most developers at present are not displaying changelogs it’s hard to figure out if the update is worthwhile or not.  Further, it’s very unclear as to whether or not the comments/rating on an app are relative to the most current version or not. Lastly, and most dominant in the category of “how I know this is a Droid and not an iPhone experience,” every time I update an app, I see the warnings about that app. Every. Time.

What Should Google Do?

  • Make the warnings less technical sounding and more clear/comprehensible. “Modify phone state” is virtually meaningless to me, whereas “Make a phone call automatically” is pretty clear English.
  • Remove all the warnings that are “commonplace” – I inherently assume an app is capable of doing things like connect to the Internet, prevent my phone from sleeping, etc.
  • Allow users to “skip” an update, or enable auto-update for any given app.  Also allow users to update all apps.
  • Require that all upgrades/new releases of apps have explicit lists of what’s changed since prior version
  • Have ratings/comments be associated with both the “overall app” as well as the “current version”.
  • Only show the warnings screen when the new version of the app does (important) things that the previous version did not do.  In other words, if I’ve already installed Google Voice, which is capable of Making Phone Calls, and there’s an update to it, I don’t need to re-confirm that I want to allow it to Make More Phone Calls.

Part 3: Buying, Rating, and Uninstalling Apps

For the complaints I’d read, I was surprised at the overall seamlessness of purchasing an app through the Android Marketplace/Google Checkout process. Other than some confusing messaging, the step-by-step process worked the first time through it.  That said, I was disappointed it didn’t autofill any of my personal information (not even my name).  Also, there was a lack of clarity with regards to the fact that my credit card was “saved” by Google Checkout, with no clear way as to how to only do a one-time purchase.

Rating applications is easy, but per my aforementioned comments, needs more criteria.  My rating should get tied to the specific version of the app, and the platform I’m using as well.  Overall the rating/comment system is fairly thin, and could use improvement.

Uninstalling applications from an Android device is one of the more awkward experiences of the system.  There’s no “uninstaller”, instead you navigate back into the Market, find the app in My Downloads, then uninstall from there.  This is mostly awkward because everything else in Droid is either a click-and-drag or a long-click – so the navigation/usage paradigm you learn by using the system all of a sudden doesn’t come into play.  Now in reality I’m being a little dramatic, as once you’ve learned it, it’s easy, but it’s just another example of the kluge-like nature of the marketplace. Then again, if it’s so easy why does it take 9 steps on an eHow page (they don’t show the same path I use, but that’s also kind of the point)?

What Should Google Do?

  • Enable one-time payments that do not require saving credit card data!
  • Enable payments directly through mobile carriers (this should go straight to my Verizon bill) and/or third parties who work with carriers (for example BOKU, who is one of Stage Two‘s clients, but if anyone thinks I’d write this long a post just to reference a client in parentheses of another point, you clearly have too much time on your hands).
  • Moderate user interface “cleanup” and optimization for the checkout process
  • Again, fix the rating/comment system.  Include the “this comment was/wasn’t helpful” feature as well
  • Put an Uninstaller “app” inside Android, and let the user click-and-hold an app to invoke a menu (would make more sense than the current method anyway)

Conclusion

To be clear: There are some great apps in the Android market (current fave’s: Amazon, Evernote, Twidroid, wpToGo, Shazam, Robo Defense, Advanced Task Killer, Lookout) .  Droid is not a terrible platform. But there are some major user experience gaps today, and based on the seemingly endless list of new Droid devices slated to ship in 2010, improvement must happen soon.  I’m also not a fan of the numerous versions of Droid and the various enhancements built by Motorola, HTC, etc.

While Apple might get criticism for their closed-system nature, it most certainly allows them to build devices with consistently known experiences. Either Google or their manufacturers will need to do the same if they truly want to compete in the SuperDuperSmartyPantsPhone category.

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Posted in Mobile Technology | Tags: android, App Store, apps, droid, droid eris, eris, google, iphone, market, mobile | 15 Comments |

What Wouldn't Jobs Do?

Posted on January 24, 2010 by Jeremy Toeman

The other day I surmised on what the iPad (still calling it that – it’s the shortest option) might be, as a device.  With only three days left to go prior to launch, I still find myself pondering the “how do they build something at the right price point that’s useful beyond the context of novelty and/or on the commode?” question. While many are going gaga over pretty much anything that could come out, I in my stubborn fashion still just can’t conceptualize what we are about to see.  Of course I’m effectively ready to pre-order it, but I still can’t piece it all together in my head.  So as the follow-up to what might the product be, I thought I’d amble on about what I don’t think we’ll see…

Hardware without software
One of my general rants about Tablet PCs is the lack of compelling software.  Sure Microsoft splashed some “touch features” across the OS, but for the most part it’s a trainwreck.  Apple won’t do this. Everything that ships on the iPad will be designed completely to work in a touch fashion, or it won’t be included period.  I’m still torn between whether it’ll be a version of OS X or a version of the iPhone OS, but either way, the device will ship with oodles of applicable software, custom-built to be great in gesture, touch, multi-touch, or even by looking at it the right way.

Niche or otherwise narrow market scoped
I stated in my last post that a possible product category is just a heads-on Kindle killer.  I’d characterize this as a small opportunity – yes, it’s been great for Amazon, but the market for “better than Kindle e-readers” is small. The only small product Apple still ships is the Apple TV, which they’ve characterized as a hobby product (and rightfully so) from day one.  Granted they haven’t actually said anything about the iPad yet, but their PR machine is too smart to let this much buzz build up and fall that short.  Then again, if this thing doesn’t come with an espresso maker and difribulator, some people are going to be disappointed.

An open platform

Even though the modern day Mac world is based on Unix and has a wide developer base with tons of open source projects, it’s pretty safe to call Apple a company that chooses the proprietary path more often than not.  And while this might frustrate many, the benefits of typically stable products are certainly appealing to the masses.  I expect the iPad will sit somewhere between the iPhone, with individually manually approved apps, and the OS X platform.  Based on the reports today that some apps are supposedly already being run on the iPad (of course these reports prove absolutely nothing, as it could either be an updated iPhone with a new OS, or simply another “labs” product running around campus.  but where would modern tech blogging be without unsubstantiated rumor circulation and amplification?) , my leaning is a differentiated version of the iPhone OS, with more leniency in app approval, but still not open. Many will complain, many will profit, and many will love it.

Focused on productivity
Unlike the Microsoft approach to “ecosystem” – where everything other than the Xbox is able to view and edit Excel spreadsheets – my hunch is the iPad is all about lifestyle, the Internet, and entertainment.  I’d guess there’s a native version of Safari, some kind of simple email and calendaring, and that’s about it.  I think Apple doesn’t have any interest in trying to build buzz or sales into the corporate world, and will instead stay close to their home turf with consumer appeal.  I’d go so far as to say it’ll be fun to use, and the new user experience will center entirely around delivering entertaining content.

Support every mobile carrier
Okay, this is one of those “I think I’m right, but what if they really figured it out???” things (Google didn’t really, and they’ve got some smarty folks too).  Supporting all the US carriers is cost prohibitively “impossible” – you’d need a minimum of 2 different antennas/chips and the relationships in place.  Doing this adds to cost, which is transferred somewhere (consumers), and for the most part neither manufacturers nor consumers like to have “wasteful” componentry.  Which means it’s much more likely there’s either multiple SKUs, or only one carrier.  And since the former isn’t very Apple-y, it’s much more likely there’s only one carrier involved – or none at all (which makes some sense, if this were 1997).  Further, this gets messy when we consider Verizon, the best network in the US, as their CDMA platform is unused in Europe, a place where Apple sells a lot of stuff.

I could probably add a few more pages of the what I don’t think will happen variety, but they start getting less interesting in my own opinion (5 colors of iPads! – not).  I did have one more “I’ll bet they do” item, which is…

Embrace Augmented Reality Even More
Lots of hot trends in the technosphere, from Twitter to FourSquare, from App Stores to Cloud Computing.  But Augmented Reality is actually an interesting one, has more usefulness than others, and is right up Apple’s alley.  I’d predict there are several native applications and services that provide very cool augmented reality features.  I’m firmly in the camp of one or more cameras on the iPad, and I think Apple will include one or more fun exploits of the concept from the get-go.  I don’t know if it’ll be as awe-inspiring as PlayGunman, our amazing lasertag on iPhone game, but hopefully it’ll be close (disclosure – I’m extremely involved in it. also, I’m joking around – if Apple can’t make our game look like Adventure on the 2600, I’d be stunned. and it’s not like our guys are slackers, but it’s freaking Apple).  Apple will definitely do some kind of boundary-pushing move with this device, and I’d hunch that augmented reality is one of the areas they could truly make us think a little differently.


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Posted in Convergence, Gadgets, Mobile Technology | Tags: Apple, apple tablet, augmented reality, ipad, iphone, mobile, tablet | 2 Comments |

What Would Jobs Do?

Posted on January 22, 2010 by Jeremy Toeman

If you follow gadgets or new tech and you are not aware that Apple is introducing “something” next Wednesday, you are either (1) my wife or mother or (2) awaking from a long long sleep. Now along with virtually anything Apple does, or contemplates doing, or doesn’t contemplate doing but others contemplate on their behalf, the rumor mill on this “iPad” is just out of control.  Not a day has gone by this week, and probably the week prior, where numerous stories on TechMeme centered on the speculated device.  My turn.

I’ve tried to think about this entirely with the following perspective:

  1. Tablets, as we think of them today, suck (unless you are in a very specific niche, or perhaps a crazed fanboy).
  2. Steve Jobs does not like to ship suck-y products.
  3. Apple does not focus on niche markets.
  4. Some of the rumors we’ve seen are likely correct (a million monkeys on a million keyboards…).
  5. Apple will still likely do one or more things nobody’s even hazarded a guess at.

So with that in mind, what is Apple up to?

Some more assumptions:

  • It’ll have 3G services built-in.  I’d hope for Verizon, but that limits Apple to its international possibilities.  And there’s no way they’d waste the money on two different 3G chips.
  • It’ll have a “built-for iPad” program at launch.  Still nothing from Droid on this front, but you can bet that Griffin, Case Logic, Kensington, and all the other players will have cases and other accessories coming to market extremely soon.
  • It’ll have the iPod connector, USB, DisplayPort and an SD card slot.  A webcam is highly probably, and I wouldn’t be surprised with an IR interface as well.
  • It might have some clever method of charging (magnetic induction).

Here are some thoughts on the product itself, in no particular order:

  • Sub $300 e-reader + tablet: How about if Apple directly takes on the Kindle, and throws in a great version of Safari, and a Verizon 3G connection?  They sell it at cost, give it a beautiful touch-screen, make it all iPhone-y, but keep it as a simple device.  At this price point it does compete with the iPod Touch, technically, but not in reality, as they are such vastly different products.  We know from the Kindle’s success that there’s a market for the category, and we know that the Nooks and Sonys of the world won’t stand a chance versus Apple and Amazon as the category leaders.  In the “what seems kinda possible and stands a chance at selling in the millions” way of thinking, this is definitely a contender.  Not as sexy as some other options, but possible.
  • Detachable MacBook screen: I’ve come back to this one a few times, as it seems to fit “the world we know” fairly well. What if instead of it being a whole new device, Apple upgrades all MacBooks to have touchscreens that are detachable.  In other words, the keyboard part of the laptop comes off.  It would require some fairly sophisticated engineering to pull off, as the bulk of the computer itself is in the keyboard area, but if anyone’s going to do it.  I think it’s a bit farfetched, but only because I can’t conjure up the physical realities that would be required for it to work.
  • Mac “Accessory”: Had an interesting chat about this concept the other day – basically it’s the idea that the tablet is a remote desktop viewing device that lets a user log in to another Mac elsewhere on the Internet.  It would probably have an internal Web browser as well, and some simple other features, but effectively it’s a “dumb terminal” for a more powerful computer.  And in a coup de grace Applesque way to do things, it would probably let you log into a Windows 7 computer as well (assuming you got the right drivers installed, of course).  I don’t think this is a strong possibility, as it doesn’t seem mass-market enough, but it would become a really interesting competitor to a netbook in regards to being a “disposable computer”.
  • Media Slate: So picture a device that’s sleek and sexy, can play back movies, TV shows (including live TV), Internet radio (lala), show pictures/slideshows, play simple games (app store), and be otherwise completely entertaining.  It connects from anywhere, has enough internal storage to last a nationwide flight, and is all about fun.  Further, it comes with numerous context access options, including free services, a la carte purchasing/rentals, and subscription options.  It probably also has a Webcam and native iChat support. I’m fairly bullish on this concept, as it seems to fit in with the Apple iLifestyle very well, and makes for a useful product.

Those are all good, and nice safe bets.  I don’t think I’ve hazarded guesses that others haven’t.  But now I’ll (try to) get more interesting.

  • What if the entire device were touch-sensitive? Front AND back.  Fully gesture enabled, not just multi-touch but multi-hand.  Remember, one of the things that makes tablets suck is figuring out how to hold it right – so let’s assume they “magic mouse” the whole thing, and made it smart enough to figure out the difference between the “holding hand” and the rest of it.
  • What if it’s a flexible display instead? Okay, this is probably stuck in the in my dreams category, but it would be crazy impressive if they skip the whole concept of a tablet and move the industry up a notch with a flex display.
  • What if there’s a built-in pico projector? Going on the “media slate” theory, but kicking into gear the concept of “fun for the whole family”.  Also doubles-up as a productivity device for showing presentations.

And lastly…

What if there’s no tablet?

Seriously, it’s a real possibility.  What if instead of showing us a tablet, they show a 4G iPhone and impressive updates to other devices (or not)?  What if they announce media streaming services instead?  We all know Apple plays their own game, and if they haven’t figured out how to make this thing magical, I don’t think they’d want to ship it.  It would be a bit of an odd strategy, as there seem to be a few too many pseudo-confirmed rumors, but then again, Apple doesn’t deal with terrorists rumors.  It’s a possibility…

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Posted in Gadgets, Mobile Technology | Tags: Apple, ipad, iphone, ipod, Kindle, rumors, speculating, tablet, touch, wireless | 5 Comments |
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Jeremy Toeman is a seasoned Product leader with over 20 years experience in the convergence of digital media, mobile entertainment, social entertainment, smart TV and consumer technology. Prior ventures and projects include CNET, Viggle/Dijit/Nextguide, Sling Media, VUDU, Clicker, DivX, Rovi, Mediabolic, Boxee, and many other consumer technology companies. This blog represents his personal opinion and outlook on things.

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