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My Top 10 iPhone Apps in 2011

Posted on December 23, 2011 by Jeremy Toeman

Sharing your favorites seems to be the hip thing to do, so I thought I’d share my absolute favorite apps on both my iPhone and iPad (not including any default iOS apps).  These are basically the apps I use all the time, and really enjoy using. There’s also quite a few apps I use daily, but might not like as much, as well as apps I think are amazing, but only use on a very infrequent basis.  And there are also apps I don’t much like and rarely use, but I didn’t really see the point in including those…

One other note – I picked apps from all categories, including games, social, etc. Also, I didn’t deliberately pick 10, it just worked out that way.  First up – iPhone fave’s (in no particular order, btw).

Chef’s Feed

Chef’s Feed is a fun app for foodies (wannabe foodies as well).  The app has a list of the “top” chefs of a city, and said chefs have picked their favorite dishes (not restaurants) to eat.  The app lets you make a bucket list of dishes that appeal to you, and also is a handy way to find a good bite when you aren’t sure what to eat. Free app.

Words With Friends

It’s like Scrabble, only more “balanced” so players at many levels can really enjoy the game.  Vocabulary and knowledge of “Scrabble words” is very helpful, and tile placement strategy is essential to win, but regardless, it’s possibly the best non real-time game time waster app out there. Free and paid versions.

Camera+

It’s a good photo taker, but more importantly it’s a fun photo editor/filter.  Simple effects, easy cropping, and simple sharing (though I wish they’d just let me send images instead of creating a whole new link/web system). Paid app.

Test Flight

Simply put: Test Flight lets app developers send you their apps prior to putting them in the iTunes App store. It’s great for previewing or testing out apps in development. If you are an app developer and are not using Test Flight, you should start now.  Free to consumers, paid by developers.

GrubHub

GrubHub is an app that replaces all the crappy little delivery menus restaurants leave on your door (though hey, free rubber band).  They have tons of local restaurants, plus in-app ordering, and, as pictured above, an order history which makes it super convenient to remember where you liked (or hated) to eat.  Free app.

Starbucks

Yeah, I know, cliche, whatever. You prefer Blue Bottle, great, so do I, but $12 for a latte that takes 45 minutes to make doesn’t always work out for me. The Starbucks app does one main thing: let me not have to carry my Starbucks card around.  Nice.  Free app.

Flashlight

Guess what this app does?  Free.

Temple Run

After Words, Temple Run is the next best time-killer game I know.  Basically, you run, and run, and run, and then run a bit more.  You jump, duck, pivot, and you turn yourself around, and that’s what it’s all about.  Free.

Pandora

Free personalized radio on your iPhone.  Any questions?  Nah, I didn’t think so. Great for road trips.  Free.

Zite

Gosh I love Zite.  Zite brings me articles I want, on topics I like, and does so with sickeningly good accuracy.  While Twitter (and vis-a-vis Flipboard, Pulse, etc) are great for bringing me feeds on a variety of topics, the one thing these apps fail to deliver for me is topical content based on my interests, not my followers or those I am following. I open Zite, I find content I like.  Life is good. Oh, and – free.

That’s my list of favorite iPhone apps, hope you enjoy.  Here’s the quick list of “runners up”:

  • Plants vs Zombies – it’s fairly new to me, I’m having fun playing but I’m not sure how long it’ll hold my interest.  Could be a winner, not sure yet.  Paid.
  • WhiteNoise – self explanatory. Free and paid versions.
  • Flixter – movie lookups (solid app, just don’t get to see many movies).  Free.
  • IMDB – satisfies inner movie nerd needs. Free.
  • Path – just started experimenting.  Beautiful app design. Does all that Facebook stuff, only without the massive invasion of privacy.  Also, just for your real-world friends (you remember those, right?). Free.
  • Twitter – read description of Path above.  Now think the opposite of it.  Free.
  • Yelp – great to look up restaurants I already am thinking of going to. Not useful as a restaurant recommendation/finder app.  Free.
  • CardMunch – take picture of business card, scans it, sends to the Internet, comes back as LinkedIn contact.  Previous version of app was notably better than current, but still works great. Free.
  • Expensify – if you do a lot of business expensing, you must have this app.  Free.
  • Sonos – controls my Sonos.  Would be on the must-have list, but I know not everyone has a Sonos.  Free.
  • AppShopper – great app, lets you create a “wishlist” of apps you want, then notifies you when they go on sale.  Free.
  • iHandy Level – it’s a level.  comes in handy.  Free.

Anything you think I should check out – leave a comment!  iPad version of this list coming soon!

ps – I’d include Dijit, but that’s cheating. 🙂

Posted in Mobile Technology | Tags: apps, appshopper, camera+, cardmunch, chef's feed, dijit, expensify, favorites, flashlight, flixter, grubhub, imdb, ios, iphone, pandora, path, plants vs zombies, sonos, starbucks, temple run, testflight, twitter, whitenoise, words, words with friends, yelp, zite | 1 Comment |

The Third Age of Gadgets nears its end

Posted on December 28, 2009 by Jeremy Toeman

The iPad TabletMac MacTouch iSlate will supposedly launch next year, and with it comes the end of an era.  For that statement to make any sense, I should probably backtrack a bit and give a little explanation.  While considering the impact of this product (should it even exist beyond the labs in Cupertino, that is), I’ve been thinking back on the history and evolution of gadgets.  Incidentally, I’m only considering electronic gadgets, but not including computers (or laptops) nor kitchen-related items (pretty much everything in the modern kitchen is some kind of gadget).  I’ve grouped them (in my own mind) into three major phases, and in pure Tolkienish geeky wonderfulness, I’m calling them Ages.

The First Age

Definition: For sake of discussion, I’ll define the First Age of Gadgets as starting with calculators and LCD watches (and, of course, calculator watches).  Sticklers will quickly point out something I’m missing, but in my opinion that’s when the concept of “gadgets” really got kicking.  These products (1) required batteries and (2) did one thing, typically pretty well.  These early gadgets were typically fairly functional in nature, not very gimmicky or showy.  They were also workhorses as compared to modern products – you can drop most “old school” products and not fear for significant damage (probably directly related to LED or single-line LCD outputs).

Timeframe: roughly the early 1970s all the way into the 1990s. That said, many products came out in the ’90s that would still be considered First Age gadgets, per the definition above.

Defining gadget: tie between Walkman and Game Boy.  Both effectively defined a product category, and still do to this day in most respects. It’s far too easy to argue that the iPod is just a “modern” Walkman, and ditto for the DS/PSP.

Memorable gadgets: Mattel Football, Atari 2600, NES, Speak and Spell (the first DSP was inside it), the Polaroid instant camera, and HP calculators (they could graph stuff!), DiscMan (also great, but not as revolutionary as the WalkMan).

The Second Age

Definition: In a nutshell: USB connectivity and/or card reader integration. Slightly more detailed: the Second Age of gadgets is about products that were able to connect and/or share data with a computer (but did not include WiFi) and/or cell phones.  Gadgets started becoming a little more pervasive, a little more mainstream, a lot more pop culture. In addition to the gadgets themselves, the category of gadget accessories really began to boom (chargers, carrying case, rechargeable batteries, etc).  This was also the dawn of the gadget blogs. I asked Peter Rojas, founder of Gizmodo, if he could recall why he launched the site: “It was an experiment, something Nick and I started almost by accident.  I don’t think either of us thought blogging would become as big as it did. People are a LOT more interested in gadgets now than when I started Gizmodo in 2002 – it’s become part of pop culture.”

Timeframe: late 1990s to mid-2000’s.  Obviously there were definitely earlier cell phones and we still have completely disconnected gadgets coming to market today, but this is still a fairly definable time.  Interesting, I referred to this timeframe in another “look back” kind of post last year.

Defining gadget: tough call, but it’s the iPod. No other device was so utterly perfect at the concept of end-to-end interaction between the device and the computer.

Memorable gadgets: TiVo, Motorola StarTac and RAZR, PalmPilot and Palm V, Sony PlayStation, Rio mp3 players (especially the Karma), Casio Exilim and Sony U10/U20 digital cameras, Creative Nomad Jukebox, Garmin Nuvi.

The Third Age

Definition: Internet access and connectivity. Devices had either built-in Internet access, or some hybrid method of interacting with the Internet to share content, data, or services.  In many cases Third Age devices are simple evolutions to their predecessors, but some innovated distinctly enough so that there’s no blurry lines.  Just as the USB-only devices evolved to a point of wacky ideas, we’ve already seen the same thing begin to occur in the current era.

Timeframe: mid-2000’s to 2010.

Defining gadget: This is a debatable call, but I’m going to go with the BlackBerry. It truly ushered in the notion of a converged device with phone and Internet access, and was the major game changer of usage behaviors with regards to mobile devices.  Obviously the iPhone has had its own impact, but one could argue that (1) the BlackBerry is a clear success, and (2) the iPhone might never have come out without it.

Memorable gadgets: iPhone (see, it’s there!), Xbox 360, Harmony 880 remote, Slingbox (disclosure: I built it, so I’m biased, but I think it belongs on the list!), Sonos (disclosure: I have worked with Sonos in the past, but again, I think it’s hard to argue that any other product has so well integrated the Internet and personal media and home gadgets), Eye-Fi (like it or don’t, but it certainly opened new concepts), the Flip, the Kindle. Oh, and of course the Twitterpeek (just kidding).

The Fourth Age

Regardless of the iSlate, we are at the brink of a new generation of gadgets that utterly change the way we think of technology and mobility. Internet access and data synchronization/sharing will be considered ubiquitous and pervasive across new devices.  I consider gadgets like the FitBit right on the fringe of what I’m talking about – designed for a connected life, but don’t focus on a typical way of being used. My expectations for what I’m calling the Fourth Age of gadgets center around three major changes and improvements in displays, inputs, and power.

Displays: I assume we’ll be seeing flexible display surfaces (folding, roll-up, etc) that change the way we physically interact with a device.  The concept of a hard, flat screen (even a touchable one) seems very outdated to me. I think the real revolutionary tablet will be the first one with some form of flexible display (and my money’s on Apple for making this happen). I also foresee better use of microprojectors to remove the need for an on-board display at all.

Input: Next generation products should have inputs much more interesting than just a keyboard.  Let’s assume the concept of gestures is one good starting point, but it really needs to be taken further than the pinching and scrolling effect.  I’m also anticipating more use of optical recognition (like Natal uses) to simple “watch” the user control a device – gestures are even more interesting when you don’t have to touch a screen. Voice recognition and input is basically already here, but yet to be fully put to work (thanks David for that suggestion). Another is more interesting uses of accelerometers and motion sensors, where a gadget is interacted with simply by how you move it around.

Power: I consider batteries, even the most modern Li-Ion ones, one of the key deficiencies in gadget design. Batteries create massive inefficiencies in cost structure, environmental impact, and product usage. As a stopgap solution, I am a fan of the wireless charging concepts, but that’s really just a big bandaid in my opinion. We are right around the corner from making rechargeable fuel cell based devices very feasible. This is a good step, but I’m anticipating some more monumental leaps.  As per my thoughts on flexible displays, I think the materials sciences engineers out there are cooking up some very innovative solutions to make gadgets last longer, weigh less, and be notably cheaper to produce.

For a little sanity check, I asked Josh Topolsky, Editor-in-Chief of Engadget, his opinion:

“I think we’re just starting to scratch the surface of what’s possible in mobile computing (non-laptop, non-traditional computing, that is). Smartphones are in their infancy, tablets are non-existent; what we’ve seen in demos only just begins to show the potential in this space. When manufacturers can add the horsepower and bandwidth needed to those devices without sacrificing battery life or design, our perception of computing will shift dramatically. Multitouch interfaces and UI concepts that involve more than just moving boxes around on a screen will completely upend our ideas about how you interact with the machine; gadgets like the iPhone and Surface have already sparked that fire. In just a few years (say, less than five), I expect that using a laptop or desktop computer will seem quaint, or worse: antiquated.”

Personally, I’m excited about the future.  I’m just ever-so-bored of the current state of gadget affairs.  The iPhone has just sucked the life out of real innovation, and everyone’s playing a pretty boring game of catchup, with the occasional attempt to one-up Apple.  The problem is the giants of CE are acting like big sluggish organizations, and the cost structures have been prohibitive to enable startups to find easy paths to success, with few exceptions to these rules.  Hence why we in the Third Age we have One Phone to Rule Them All.  But 10 years ago we’d have bet on Sony, not Apple, to lead the revolution.  I wonder who will lead us on the road ahead (and if we’ll see it at CES 2010?).

Posted in Gadgets | Tags: atari, batteries, blackberry, design, eye-fi, flexible displays, flip, future, gadgets, game boy, harmony, iphone, ipod, Kindle, NES, polaroid, slingbox, sonos, tablet, user interface, walkman, xbox | 7 Comments |

Sonos + Pandora = 42

Posted on October 28, 2008 by Jeremy Toeman

My insufficiently geeky readers probably won’t get the 42 reference, so I’ll assume you read this reference before continuing. Of all the convergence I’ve seen that bridge gadgets with Web services, I think the implementation of Pandora’s free Internet radio service onto the Sonos music system is probably the best.   The single “snag” in the entire system is that you actually need to (1) have a Pandora account, and (2) own a Sonos.  If you don’t, I recommend correcting the situation immediately.

In a nutshell, Pandora works by building “radio stations” based on artists and/or tracks you like.  If you pick Frank Sinatra, boom, you have a Frank Sinatra Radio Station.  Add other artists, and create your Smooth Crooners Radio Station.  If you don’t get it yet, well, go to Pandora and set up an account, it is free after all.  The super delicious part of the story is how well they integrated with Sonos.

On your Sonos, you simply need to add your Pandora username/password, then you have access to virtually all Pandora features.  Key to it is how easy it is to use on the Sonos, including bookmarking content and creating new stations.  One of the softkey (programmable) buttons is labeled “ratings”, the other “Pandora”.

Click “ratings” to rapidly Like, Dislike, or Not hear a song for a month.  Perfectly logical, works just like Pandora on the Web does.  This feature is one of the key parts to how Pandora works – while you can’t specifically pick songs to play, the collaborative filtering system (recommendations) works extremely well.

The “pandora” button allows you to add the given song or artist to your current radio station, or build a new station based on the song/artist.  Again, this implementation is exactly how it should work.  Within minutes I created five different stations, all in different genres, with practically no effort.  You can similarly bookmark content to retrieve later at pandora.com.

I’ve ripped my 800+ CD collection into MP3.  We have access to tons of other streaming Internet content.  I can say without hesitation that 90% of my Sonos listening will now be over Pandora (and my new house has 7 Sonos zones planned).  Amazing job to both companies.  BTW, Sonos also introduced an iPhone app, but since I’m not an iPhone guy I’ll let the pro’s talk about how great that is instead…

Posted in Convergence, LD Approved, Video/Music/Media | Tags: music, pandora, radio, sonos | Leave a comment |

About

Jeremy Toeman is a seasoned Product leader with over 20 years experience in the convergence of digital media, mobile entertainment, social entertainment, smart TV and consumer technology. Prior ventures and projects include CNET, Viggle/Dijit/Nextguide, Sling Media, VUDU, Clicker, DivX, Rovi, Mediabolic, Boxee, and many other consumer technology companies. This blog represents his personal opinion and outlook on things.

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