En route to Vegas, I got myself completely ready for “liveblogging” CES 2010. My plan was to walk the show floor, find interesting stuff, and either make a quick video or take a picture and blog. In order to achieve this goal, I had the following technologies prepped:
- My Droid Eris. I was fairly confident that the Verizon network would hold up well during the show, giving me 3G bandwidth when and where I’d need it. Further, it has a 5MP camera – good enough for CES picture taking. Usefulness: 9/10.
- Ardica jacket w/Moshi Power Pack. Stage Two is doing some consulting work with Ardica, so they gave me a jacket to use during the show in order to keep my Eris charged (since the battery while doing 3G connectivity drains ridiculously fast). Usefulness: 10/10. And as a bonus it kept me warm outside!
- Flip minoHD. As my backup to my Droid, I had a Flip ready to make all sorts of interesting videos, just in case. Usefulness:2/10. I only made one video with the Flip, but it did work when I needed it.
- WpToGo (Android App). Gave me near-perfect mobile access to the WordPress blog. Usefulness: 8/10
- Ustream Broadcaster (Android App). Gave me live videostreaming directly from the phone. Usefuless: 9/10
- TwiDroid (Android App). Gave me access to Tweet and monitor Tweets. Usefulness: 9/10
Right now you’re probably thinking “well golly jee, Jeremy, it sure sounds like you were set up as the ultimate mobile blogger. What ever could have gone wrong?”
First, while the network connectivity far outpaced my iPhone friends, it still just wasn’t good enough for really watchable mobile video. My friend “Tivoboy” sent me a note that said “live stream is cool and novel, but vid quality is poor doesn’t make for real viewing or ANY future use.” After receiving that (4 videos later), I pretty much stopped. Here’s a sample video:
So, now that I was reduced to still imagery and blogging, I ran into the next hurdle: I’m amazingly slow at typing on my Eris, and CES is really busy. Every time I took a pic, I wanted to upload and write right away, but in reality I pretty much had to keep moving. So I decided to keep the major storytelling for after I returned, and used Twitter for any “real-time” updates. I’ll spend the rest of the week getting all the content online (depending on how much MW2 I end up playing).
Overall I thought it was a pretty decent CES. Nothing outstanding, but then there really hasn’t been much amazing to see at CES in years anyway. It’s the fundamental branding problem of the show. Further, the rapidity at which content was shared by Engadget and others radically diminished the in-person wow factor. When you already know about the various 3DTV, ultra-slim TVs, netbooks, tablets, e-readers, and everything else that’s being shown, it takes a bit away from the in-person showiness of it all.
I think this is the fundamental challenge to keep the show interesting and excited for the attendees (beyond their busy schedules full of meetings). By Friday afternoon (day 2) when I was walking the show with Robert Scoble and Rocky, we had already seen everything we wanted to see. This is compounded by the (and forgive the word) “lemming-ness” of the big players. Once 3DTV was pre-established to be a hot thing, it became the only thing, and as a result, boring. You simply can’t get excited by 5 different demos of the same technology (especially not one that many of us just aren’t excited about).
Definition: For sake of discussion, I’ll define the First Age of Gadgets as starting with calculators and LCD watches (and, of course, calculator watches). Sticklers will quickly point out something I’m missing, but in my opinion that’s when the concept of “gadgets” really got kicking. These products (1) required batteries and (2) did one thing, typically pretty well. These early gadgets were typically fairly functional in nature, not very gimmicky or showy. They were also workhorses as compared to modern products – you can drop most “old school” products and not fear for significant damage (probably directly related to LED or single-line LCD outputs).
Definition: In a nutshell: USB connectivity and/or card reader integration. Slightly more detailed: the Second Age of gadgets is about products that were able to connect and/or share data with a computer (but did not include WiFi) and/or cell phones. Gadgets started becoming a little more pervasive, a little more mainstream, a lot more pop culture. In addition to the gadgets themselves, the category of gadget accessories really began to boom (chargers, carrying case, rechargeable batteries, etc). This was also the dawn of the gadget blogs. I asked Peter Rojas, founder of Gizmodo, if he could recall why he launched the site: “It was an experiment, something Nick and I started almost by accident. I don’t think either of us thought blogging would become as big as it did. People are a LOT more interested in gadgets now than when I started Gizmodo in 2002 – it’s become part of pop culture.”
Definition: Internet access and connectivity. Devices had either built-in Internet access, or some hybrid method of interacting with the Internet to share content, data, or services. In many cases Third Age devices are simple evolutions to their predecessors, but some innovated distinctly enough so that there’s no blurry lines. Just as the
Displays: I assume we’ll be seeing flexible display surfaces (folding, roll-up, etc) that change the way we physically interact with a device. The concept of a hard, flat screen (even a touchable one) seems very outdated to me. I think the real revolutionary tablet will be the first one with some form of flexible display (and my money’s on Apple for making this happen). I also foresee better use of microprojectors to remove the need for an on-board display at all.