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Guess I'm not rushing out for an Xbox 360 Elite

Posted on April 26, 2007 by Jeremy Toeman

I’ve only had my Xbox 360 for three weeks, but I’ve wondered if the upgrade to the new unit would be worth it.  Ryan at Engadget did the xboxo y xboxo today, and it sounds like there’s not that much to be gained by bumping to the Elite.  Here’s his final thoughts on the topic:

Basically, unless you are seriously eagle-eyed, have a massive friggin screen, or for whatever reason need to use HDMI because you’re all out of component inputs, your investment in the first-gen Xbox 360 is probably safe. Do yourself a favor, just buy that 120GB drive if you need the space, the HDMI really just doesn’t justify replacing your whole console for a new $480 unit.

While the improvements seem barely marginal at present, I wonder if the next batch of games for the 360 will take advantage of the improved resolution.  The fundamental problem here is this: 1080i and 1080p video games might actually look the same unless you have a truly huge screen.  Remember, they both have the same pixel count, so the only difference is frame rate, and you aren’t going to be able to see the difference without a BIG screen.  I still think CNET’s piece from 2005 is the best-written article on the topic of 1080i vs 1080p. 

With my 32″ Olevia 720p/1080i display, I’d be surprised if there’s any real need for the “better” unit.  Besides, I can’t possibly rock any harder than I already do at GH2, so what’s the point?

Posted in Gaming | Leave a comment |

Two simple yet highly addictive games

Posted on April 21, 2007 by Jeremy Toeman

JT guitar hero 2 - playingSo I’ve had an Xbox 360 for a couple of weeks now, and it’s quite awesome, I must say.  Guitar Hero 2 is great (I’ve gotten a litte better since my first foray), both my wife and I are hooked on Viva Pinata.  But neither is anywhere near as addictive as two simple PC games I’ve recently stumbled upon (do I owe eBay some money for saying those words together?).

The first, thanks to Michael Gartenberg, is Peggle.  Peggle is a cross between Kaboom and traditional pachinko.  You have virtually no control over the action during the game, yet it’s insanely addictive.  I actually coughed up the $19.99 to get the registered version after tearing through the demo (which was fairly comprehensive, I must add).  I’ve still got a lot of the “challenges” left to go, but I’m hoping for an expansion pack or a Peggle 2 in a few months.  I’ve got another Andrew Jackson ready for PopCap Games when it does…

Second up, which I just found two days ago, is called Desktop Tower Defense.  It’s completely free, as they show completely unobtrusive ads during gameplay.  It’s from Kongregate, who claims to have 572 different games available to play, all free.  I tried a few others, some are fun, some aren’t, but DTD has me obsessed right now.  It’s easy to learn, but takes a lifetime to master.

Posted in Gaming | 2 Comments |

Will You Be My Guitar Hero 2, Baby?

Posted on April 8, 2007 by Jeremy Toeman

JT guitar hero 2 - winnerThanks to my cousin, I’ve had an Xbox 360 for about a week now, and it’s continued to impress me more and more every day.  Live marketplace is great. Downloadable demos are amazing.  The HD graphics are outstanding.  I haven’t tried media streaming yet, but will soon.  In the meantime, I’m playing a few games here and there, with three highlights (so far):

  1. Gears of War.  No surprise, it’s the super-mega title the platform’s truly waited for.  Honestly, it’s not really my favorite game at all, I just don’t enjoy the gameplay that much.  But it’s art, and even just watching others play is entertaining.
  2. Viva Pinata.  Okay, I have Veronica Belmont and Ryan Block to blame for this one, as they recommended it for something my wife might enjoy.  She does, but crazy enough so do I.  It’s just plain fun.  YKHIK?  Because I like Viva Pinata…
  3. Guitar Hero 2.  Also pushed on me by Veronica and Ryan, wow is this one impressive and addictive game.  The only reason I’m typing and not playing is because I actually want to try to get some sleep tonight. 

IMG_3857 ron guitar hero 2IMG_3869 mehrshad guitar hero 2JT guitar hero 2 - playingIMG_3865 guitar hero 2 guitar closeupOne of the reasons I found GH2 (as those “in the know” call it) so interesting was the complete twist on hand-eye coordination it requires.  To me, using a video game controller is a bit of an instinctive thing.  Like a centipede, if you ask me how I use it, I just stammer and come to a halt.  But I get how the buttons work.  WIth GH2, the guitar-as-controller is a completely different metaphor on how to play a game.  I’m a lot more conscious of what my pinkie is doing than normal – and I’m still on a beginner stage.

Here’s a little video in which I show my skills (runtime is 48 seconds)

I don’t know if I’d spend $100 on it, but it’s definitely a fun game in the lineup! Full game reviews available from LoadingReality, IGN, TeamXbox, and GameSpy.  Or you can watch this two-year-old play.

Posted in Gaming | 4 Comments |

Classic Games: Redo, Remaster, Rerelease, or RIP?

Posted on January 25, 2007 by Jeremy Toeman

Warning: this is one of my geekier posts! 

Brett Thomas over at bit-tech wrote a nice piece on games he felt needed a “remaster” job.  Remastering, in this context, means the gameplay is just fine, but the graphics and sound need an overhaul.  I liked his list for the most part, and its inspired me to make my own.  In addition to the “remaster” category, I’m adding “redo” (which means the game has a good storyline, but should be rebuilt using current tools and interface concepts), “rerelease” (if the game is perfect as is, but might need new drivers to work in XP or Vista) and RIP (which reflects a game that was great, but should remain in our memories – kinda like the movie “The Dark Crystal”). 

I’m not exactly sure if this is my “all-time” favorite games list, as I’ll probably forget as many great ones as I remember.  Also, the list is in no particular order:

  • Civilization 2.  It’s now 10 years old, which means I’ve been playing it for 10 years.  The original version is actually still installable on XP, although it seems there was a ‘refresh’ edition in 2002.  The graphics are poor, the sound is bad, but the gameplay is terrific (although I’d love it even more with a non-cheating AI) and I wouldn’t sacrifice the speed of the old version just for prettier icons.
    Verdict: Rerelease (already done)
  • Wing Commander 2. Still the best “space shooter” I’ve ever seen, with a fun, vivid storyline and great gameplay.  I really liked the ‘mortality’ aspect of the story arcs – failing a mission early on had long-term impacts, something that I find lacking in more modern games.  Would love to revisit the game in HD.  By the way, never, ever, ever watch the movie.
    Verdict: Remaster (especially on an Xbox 360)
  • Ultima 4 and 6. Best. RPGs. Ever.  Both were playable and beatable without needing cheats or hints.  Both took tremendous time investments to play, but had extremely rewarding storytelling (I literally had chills when I beat Ultima VI).  Check the links for both games – apparently both can still be run in DOS emulators.  I’m happy to have my fond memories here, especially because I just don’t have the time anymore!
    Verdict: RIP
  • Out of this World (aka Another World).  This groundbreaking game was probably the last game I ever really got into until this past year, as I didn’t game all that much in my 20’s.  Again, I loved the storyline and the polygon graphics were state-of-the-art at the time.  I believe with a refresh it’d do very well in the current crop of games and gamers.
    Verdict: Remaster
  • Kaboom!.  Nothing made better use of the Atari paddle controller than Kaboom.  Nothing.
    Verdict: RIP
  • NHL 94. While the modern versions of EA’s NHL series are wonderful to behold, they are so much more complicated than video game hockey used to be.  I still think hockey is the best video game sport to play, as the games have the most auto-intelligence (in other words, if the guy you are controlling screws up, the rest of the players still play “right”).  I’d love to see NHL 2008 leverage the simplicity of the original, but with the gorgeous graphics the series boasts today.
    Verdict: Redo
  • Bubble Bobble.  How about turning it into a first-person shooter?  Just kidding.
    Verdict: RIP
  • Blood Money.  This is the first of the Amiga games I’m mentioning.  This great side-scroller had one of the most amazing soundtracks I’ve still ever heard in a video game.  No real need to bring it back to life, but if you get the chance to hear the sound, check it out.
    Verdict: RIP
  • Cyberball.  I like this game so much I actually had a full free-standing arcade version of it in my home in Pittsburgh, back in the late 90s.  Football. Robots.  Explosions.  Multiplayer.  Awesome.  Bring it back as it was, or refreshed, or whatever it takes.  Just bring it (supposedly coming to Xbox this year)!
    Verdict: Remaster or Rerelease.
  • Gauntlet II.  I think I gave up more allowance quarters to Gauntlet II than any other game in history (maybe Ikari Warriors, but it’s close).  I played and beat the Secret Room Challenge enough times to win a t-shirt!  Atari revived Gauntlet a few years ago, but I don’t think it had the same magic as the original.  Red warrior needs food… Badly.
    Verdict: Remaster
  • Lode Runner and Lemmings.  Two games that suffered through way too many derivatives and sequels, none of which touched the original.  Both allowed “user-generated content” (ooh!) and both had virtually endless replayability.  Unfortunately something tells me they’d both be best left preserved as they were.
    Verdict: RIP
  • Hitchhiker’s Guide to the Galaxy. I know most people seem to pick Zork for the legendary Infocom games, but Hitchhiker’s was my favorite.  The humor combined with the amazing challenge (I did need to resort to a hint book for the damned “dark room” early into the game, as well as the whole “tea – no tea” thing) just made for a wonderful combination.  In fact, I think this game and the original BBC TV series both rate higher for me than the original books!  I’d love to see a new take on the content with all the current technology, or just see how ‘the kids today’ handle the difficulty of the original (which is playable online). 
    Verdict: Redo or Rerelease
  • Populous.  The second Amiga game on the list (even though it was ported elsewhere, the Amiga version was hands-down the best.  Why?  The breathing).  Invented by Peter Molyneux, the guy who then created Black & White and other amazing AI-heavy games, Populous was the original RTS game in my book.  I recall struggling for hours to get serial-to-serial connections or 9600 baud modems working just to play it multiplayer.  You can actually still play the DOS version (downloads here), but this would be spectacular if recreated today.
    Verdict: Redo or Remaster
  • Total Annihilation.  The king of RTS games.  Better than StarCraft, WarCraft, Total War, and Command & Conquer.  Once called the best game ever made, it’s definitely in the tops of my lists.  The fan base even today is amazing, and there is a “spiritual successor” coming in 2007 in the form of Supreme Commander.  Getting the original TA to work in XP is a pain, and should be supported.
    Verdict: Rerelease
  • Wizardry. My favorite “old-school” RPG.  Gave players all the geekiness required to enjoy D&D, but in a very playable way.  The story was so-so, but the game was very addictive because of the simplicity of the interface.  Back when you had to actually make your own maps in a game (I miss grid paper).
    Verdict: Redo
  • Zak McCracken/Maniac Mansion.  Two of the funniest “adventure” games ever made, back when LucasArts was a bit more of a light-hearted studio.  Took the whole concept of in-game puzzles and easter eggs to a new level, so much that you didn’t really care if you didn’t “get” all the inside jokes around you.  Both games’ plotlines were extremely well thought-out, and would do great today.
    Verdict: Remaster
  • Mind Walker. Now I’m going old-school.  Considered by some to be the original Amiga game (by the way, I never even owned an Amiga, but yet 3 of their games made my list!), Mind Walker lived in a category of its own, and still doesn’t fit in any genre.  Should be refreshed and put on the market for every console ASAP.
    Verdict: Redo

And I’d like to give a special mention to Nethack, for my all-time most-played game (I still play it occasionally both on the PC and on my PPC-6700!).  Now, nobody touch it, please.  If you’ve never played it, you are missing out.  It’s free, and you can start playing immediately.  It has more depth than any other game, in the history of games.  It doesn’t need any pretty graphics or surround sound, and I don’t think it ever will get either!  And with that nod, I officially out-geek even myself.

Posted in Gaming, General | 4 Comments |

Since when did video gaming require weird furniture?

Posted on January 15, 2007 by Jeremy Toeman

One CES trend was obvious: digital picture frames. Saw em everywhere. Gonna be huge. More on another day.

IMG_2548 dave winer on pyramat gaming chairAnother trend was a little more complex: short video game chairs with built-in rumble packs, speakers, subwoofers, drink holders, rocking bases, and tush-warmers. Hm, wait, no, no. There weren’t tush-warmers. But I saw these goofy seats from a variety of companies across the show floor, and I have to say: I don’t get it. Relative to a couch, these bizarre chairs seem less comfortable and less convenient to game in. Am I just too old for this stuff?

More game chair coverage from CES: GameDailyXL, Kotaku, QJ.net, BornRich, TechZO, and DigitalStraightTalk.

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QMotions wants to turn your Xbox/PS3 into a Wii

Posted on January 15, 2007 by Jeremy Toeman

One of the biggest trends in gaming over the past year or so is to add physicality to the gaming experience. Some companies, such as XaviX, aim to actually have fitness-oriented video games. Then there’s the immensely successful Wii, with a motion-enabled controller that’s winning the hearts (and breaking the arms) of kids across America. During CES 2007 (in the Sands Expo) we met up with Ana Soriano from Qmotions who showed their approach to adding the physical interaction to the other consoles. Here’s a little video of their technology in action:

IMG_2684 qmotions - ana srinoIMG_2681 qmotions - ron

More on QMotions: Forbes, Matt Sarrel’s blog, and IGN.

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The Dream Machine @ CES2007

Posted on January 13, 2007 by Jeremy Toeman

With a name like The Dream Machine we could be talking about anything from a sleep tool to something a bit more R-rated. In this case, it’s a video game controller (sorry for the letdown if that wasn’t what you were hoping for). But it is a big controller and does all sorts of cool stuff! Watch the video and check out the photos below.

IMG_2574 thedreammachineIMG_2577 thedreammachineIMG_2578 thedreammachineIMG_2579 thedreammachine

More CES Dream Machine coverage: The Gizmos, SF Gate (and their video), and Gizmodo.

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About

Jeremy Toeman is a seasoned Product leader with over 20 years experience in the convergence of digital media, mobile entertainment, social entertainment, smart TV and consumer technology. Prior ventures and projects include CNET, Viggle/Dijit/Nextguide, Sling Media, VUDU, Clicker, DivX, Rovi, Mediabolic, Boxee, and many other consumer technology companies. This blog represents his personal opinion and outlook on things.

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