So apparently last week’s Christian Game Developers Conference was noteworthy enough for Wired’s John Gartner to write not one but two articles on game publishers striving to, according to one CEO, “…shake up the industry in a positive way.” Given Rockstar’s recent avalanche of bad press surrounding GTA: San Andreas, I suppose the timing of such articles couldn’t be better.
Perhaps it’s just me, but one of the games Gartner writes about, Timothy and Titus, from Australia’s White Knight Games, really perplexes me. The simple fact that a company has designed a role-playing game emphasizing increasing love, hope and faith points instead of health or weapon skills kinda leaves me dumbfounded. As an educated, fair-minded and tolerant person I’m not passing judgement on the validity of such concepts in video games, but perhaps because I was raised on car racing, Goomba bashing, ID’s gory shooters or the wonderful work of Sid Meier, Maxis and Blizzard, my mind is not equipped to even process the existence of a game where you can pray for foes or use the “finger of God” to convert them. That’s right…YOU CAN USE THE FINGER OF GOD TO CONVERT THEM. Am I the only one who’s really hoping this topic becomes the subject of a Penny Arcade comic sometime in the near future? If so, just go ahead and use the damn finger of God on me already. I guess I deserve to be purged of my inner heathen.
UPDATE (7:42 am PST 8/5/05): Check the comments for a clarification on Gartner’s article. I guess my inner heathen might be safe after all!